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authorAokromes <Aokromes@users.noreply.github.com>2017-11-21 09:33:39 +0100
committerfunjoker <funjoker109@gmail.com>2021-02-15 19:13:25 +0100
commit8be737efa0431f0ff1ae2f56e13decd29738464c (patch)
tree7f983bc80b2b5e63a10fe2e86939f97066d401a8
parent88c3a184cc9cfd7457f5c4e5f743161c763cddf7 (diff)
Core/BG: Fix enum order which counts as array index to spawn creatures on Alterac Valley
fixes wrong monsters being spawned on horde towers and nodes [spawns seasoned units by default, which should only happen after turning in enough armor scraps] By Riztazz (cherry picked from commit 090bdc8eb32be7854244119d4f61ce37c0a58be6)
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAV.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
index e8c522885d4..275320fc7dc 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
@@ -996,19 +996,19 @@ Position const BG_AV_CreaturePos[AV_CPLACE_MAX] =
enum BG_AV_CreatureIds
{
- AV_NPC_A_TOWERDEFENSE = 0, // stormpike bowman
- AV_NPC_A_GRAVEDEFENSE0 = 1, // stormpike Defender
- AV_NPC_A_GRAVEDEFENSE1 = 2, // seasoned defender
- AV_NPC_A_GRAVEDEFENSE2 = 3, // veteran defender
- AV_NPC_A_GRAVEDEFENSE3 = 4, // champion defender
+ AV_NPC_A_GRAVEDEFENSE0 = 0, // stormpike Defender
+ AV_NPC_A_GRAVEDEFENSE1 = 1, // seasoned defender
+ AV_NPC_A_GRAVEDEFENSE2 = 2, // veteran defender
+ AV_NPC_A_GRAVEDEFENSE3 = 3, // champion defender
+ AV_NPC_A_TOWERDEFENSE = 4, // stormpike bowman
AV_NPC_A_CAPTAIN = 5, // balinda
AV_NPC_A_BOSS = 6, // vanndar
- AV_NPC_H_TOWERDEFENSE = 7, // frostwolf bowman
- AV_NPC_H_GRAVEDEFENSE0 = 8, // frostwolf guardian
- AV_NPC_H_GRAVEDEFENSE1 = 9, // seasoned guardian
- AV_NPC_H_GRAVEDEFENSE2 = 10, // veteran guardian
- AV_NPC_H_GRAVEDEFENSE3 = 11, // champion guardian
+ AV_NPC_H_GRAVEDEFENSE0 = 7, // frostwolf guardian
+ AV_NPC_H_GRAVEDEFENSE1 = 8, // seasoned guardian
+ AV_NPC_H_GRAVEDEFENSE2 = 9, // veteran guardian
+ AV_NPC_H_GRAVEDEFENSE3 = 10, // champion guardian
+ AV_NPC_H_TOWERDEFENSE = 11, // frostwolf bowman
AV_NPC_H_CAPTAIN = 12, // galvangar
AV_NPC_H_BOSS = 13, // drek thar