diff options
author | Spp <none@none> | 2010-09-14 16:37:40 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-09-14 16:37:40 +0200 |
commit | 8c74993a43b7ec13c3019bf4ec59867fc57e0a2e (patch) | |
tree | 6c02a739fa2cb3b72ed7b5d8e52f8430c76aa867 | |
parent | c2c3302d2f3ef6dbee548e92254dc1373cef56d1 (diff) |
Core: Fix includes in ScriptMgr files
--HG--
branch : trunk
-rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.h | 4 | ||||
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 5 | ||||
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 57 |
3 files changed, 42 insertions, 24 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h index 7fbee6e9132..ff8fc4d0773 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.h +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h @@ -21,7 +21,9 @@ #include <ace/Singleton.h> -#include "SharedDefines.h" +#include "Common.h" +#include "DatabaseEnv.h" +#include "DBCStructure.h" class Item; class Player; diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index b1087989180..3d8f04fa23d 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -23,9 +23,12 @@ #include "DatabaseEnv.h" #include "DBCStores.h" #include "ObjectMgr.h" +#include "OutdoorPvPMgr.h" #include "ProgressBar.h" #include "ScriptLoader.h" #include "ScriptSystem.h" +#include "Transport.h" + // Utility macros to refer to the script registry. #define SCR_REG_MAP(T) ScriptRegistry<T>::ScriptMap @@ -1369,6 +1372,8 @@ template class ScriptMgr::ScriptRegistry<VehicleScript>; template class ScriptMgr::ScriptRegistry<DynamicObjectScript>; template class ScriptMgr::ScriptRegistry<TransportScript>; template class ScriptMgr::ScriptRegistry<AchievementCriteriaScript>; +template class ScriptMgr::ScriptRegistry<PlayerScript>; +template class ScriptMgr::ScriptRegistry<GuildScript>; // Undefine utility macros. #undef GET_SCRIPT_RET diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 0c1135a2416..622b39c2805 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -22,38 +22,50 @@ #define SC_SCRIPTMGR_H #include "Common.h" -#include "CompilerDefs.h" -#include "DBCStructure.h" -#include "Config.h" -#include "ObjectMgr.h" -#include "Battleground.h" -#include "OutdoorPvPMgr.h" +#include <ace/Singleton.h> + +#include "DBCStores.h" +#include "Player.h" #include "SharedDefines.h" -#include "Chat.h" +#include "World.h" #include "Weather.h" -#include "AuctionHouseMgr.h" -#include "ConditionMgr.h" -#include "Vehicle.h" -#include "Transport.h" -#include "AchievementMgr.h" -class Player; +class AuctionHouseObject; +class AuraScript; +class Battleground; +class BattlegroundMap; +class Channel; +class ChatCommand; class Creature; class CreatureAI; +class DynamicObject; +class GameObject; +class Guild; +class GridMap; +class Group; +class InstanceMap; class InstanceScript; -class SpellScript; -class AuraScript; -class Quest; class Item; -class GameObject; -class SpellCastTargets; class Map; +class OutdoorPvP; +class Player; +class Quest; +class ScriptMgr; +class Spell; +class SpellScript; +class SpellCastTargets; +class Transport; class Unit; +class Vehicle; +class WorldPacket; +class WorldSocket; class WorldObject; + +struct AchievementCriteriaData; +struct AuctionEntry; +struct Condition; struct ItemPrototype; -class Spell; -class ScriptMgr; -class WorldSocket; +struct OutdoorPvPData; #define VISIBLE_RANGE (166.0f) //MAX visible range (size of grid) #define DEFAULT_TEXT "<Trinity Script Text Entry Missing!>" @@ -67,7 +79,6 @@ void DoScriptText(int32 textEntry, WorldObject* pSource, Unit *pTarget = NULL); MailScript SessionScript CollisionScript - GroupScript ArenaTeamScript */ @@ -744,7 +755,7 @@ class ScriptMgr void CreateSpellScripts(uint32 spell_id, std::list<SpellScript*>& script_vector); void CreateAuraScripts(uint32 spell_id, std::list<AuraScript*>& script_vector); - void CreateSpellScriptLoaders(uint32 spell_id, std::vector<std::pair<SpellScriptLoader*, SpellScriptsMap::iterator> >& script_vector); + void CreateSpellScriptLoaders(uint32 spell_id, std::vector<std::pair<SpellScriptLoader*, std::multimap<uint32, uint32>::iterator> >& script_vector); public: /* ServerScript */ |