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authorkrz <none@none>2009-05-22 19:51:48 +0200
committerkrz <none@none>2009-05-22 19:51:48 +0200
commit8ca8b691b8e96f9c75200080046cd517f0e6b592 (patch)
tree5acd8531ecfe4a40822d997b2ca95b1515cf74fd
parentfcbcf595113bb9b2c256fd5652adafa79ba89b78 (diff)
Target selection for fishing spells.
--HG-- branch : trunk
-rw-r--r--src/game/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 9c4681d2f1c..6aca2ae028e 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1598,7 +1598,7 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
break;
case TARGET_UNIT_CASTER_FISHING:
{
- AddUnitTarget(m_caster, i);
+ //AddUnitTarget(m_caster, i);
float min_dis = GetSpellMinRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
float max_dis = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
float dis = m_caster->GetMap()->rand_norm() * (max_dis - min_dis) + min_dis;