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authorSupabad <none@none>2010-12-18 18:07:24 +0100
committerSupabad <none@none>2010-12-18 18:07:24 +0100
commit8ce0abbbc896f0b891238c53fd696ac61d7ef73f (patch)
tree58689bf9d503cda071e640f2e1167e43e3ab024d
parente75d16b813975223227a1073995be6bc26e3da8e (diff)
Scripts/Obsidian Sanctum Add support for when encounter is in progress. thnx to kiper
--HG-- branch : trunk
-rw-r--r--src/server/scripts/Northrend/ObsidianSanctum/instance_obsidian_sanctum.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/server/scripts/Northrend/ObsidianSanctum/instance_obsidian_sanctum.cpp b/src/server/scripts/Northrend/ObsidianSanctum/instance_obsidian_sanctum.cpp
index a8eb91f8c8d..4f7880cdac2 100644
--- a/src/server/scripts/Northrend/ObsidianSanctum/instance_obsidian_sanctum.cpp
+++ b/src/server/scripts/Northrend/ObsidianSanctum/instance_obsidian_sanctum.cpp
@@ -62,6 +62,15 @@ public:
m_bVesperonKilled = false;
}
+ bool IsEncounterInProgress() const
+ {
+ for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
+ if (m_auiEncounter[i] == IN_PROGRESS)
+ return true;
+
+ return false;
+ }
+
void OnCreatureCreate(Creature* creature)
{
switch(creature->GetEntry())