diff options
author | Supabad <none@none> | 2010-12-18 18:07:24 +0100 |
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committer | Supabad <none@none> | 2010-12-18 18:07:24 +0100 |
commit | 8ce0abbbc896f0b891238c53fd696ac61d7ef73f (patch) | |
tree | 58689bf9d503cda071e640f2e1167e43e3ab024d | |
parent | e75d16b813975223227a1073995be6bc26e3da8e (diff) |
Scripts/Obsidian Sanctum Add support for when encounter is in progress. thnx to kiper
--HG--
branch : trunk
-rw-r--r-- | src/server/scripts/Northrend/ObsidianSanctum/instance_obsidian_sanctum.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/server/scripts/Northrend/ObsidianSanctum/instance_obsidian_sanctum.cpp b/src/server/scripts/Northrend/ObsidianSanctum/instance_obsidian_sanctum.cpp index a8eb91f8c8d..4f7880cdac2 100644 --- a/src/server/scripts/Northrend/ObsidianSanctum/instance_obsidian_sanctum.cpp +++ b/src/server/scripts/Northrend/ObsidianSanctum/instance_obsidian_sanctum.cpp @@ -62,6 +62,15 @@ public: m_bVesperonKilled = false; } + bool IsEncounterInProgress() const + { + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) + if (m_auiEncounter[i] == IN_PROGRESS) + return true; + + return false; + } + void OnCreatureCreate(Creature* creature) { switch(creature->GetEntry()) |