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authorHouston <69751143+HoustonCore@users.noreply.github.com>2020-09-02 17:41:34 +0300
committerGitHub <noreply@github.com>2020-09-02 16:41:34 +0200
commit8d0f52247fe6dbc51a6a41d0530f4409c5f9fbb3 (patch)
treea9eca6b0b409d8e251fe5270be1201b46cd8422d
parent470f45db7af8a9976c89f9d69f1637085ebb0fcc (diff)
Core/Totem: Immune to all positive spells. (#25326)
* Core/Totem: Immune to all positive spells. * Fix tabs * Avoid using magic numbers * Remove whitespace Co-authored-by: Moki <moki.play@mail.ru>
-rw-r--r--src/server/game/Entities/Totem/Totem.cpp10
-rw-r--r--src/server/game/Entities/Totem/Totem.h4
2 files changed, 11 insertions, 3 deletions
diff --git a/src/server/game/Entities/Totem/Totem.cpp b/src/server/game/Entities/Totem/Totem.cpp
index b5149036b41..5c86d3371d4 100644
--- a/src/server/game/Entities/Totem/Totem.cpp
+++ b/src/server/game/Entities/Totem/Totem.cpp
@@ -157,9 +157,13 @@ void Totem::UnSummon(uint32 msTime)
bool Totem::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index, WorldObject const* caster) const
{
- /// @todo possibly all negative auras immune?
- if (GetEntry() == 5925)
- return false;
+ // immune to all positive spells, except of stoneclaw totem absorb and sentry totem bind sight
+ // totems positive spells have unit_caster target
+ if (spellInfo->Effects[index].Effect != SPELL_EFFECT_DUMMY &&
+ spellInfo->Effects[index].Effect != SPELL_EFFECT_SCRIPT_EFFECT &&
+ spellInfo->IsPositive() && spellInfo->Effects[index].TargetA.GetTarget() != TARGET_UNIT_CASTER &&
+ spellInfo->Effects[index].TargetA.GetCheckType() != TARGET_CHECK_ENTRY && spellInfo->Id != SENTRY_STONECLAW_SPELLID && spellInfo->Id != SENTRY_BIND_SIGHT_SPELLID)
+ return true;
switch (spellInfo->Effects[index].ApplyAuraName)
{
diff --git a/src/server/game/Entities/Totem/Totem.h b/src/server/game/Entities/Totem/Totem.h
index b37f0ba75ea..123f7cb8720 100644
--- a/src/server/game/Entities/Totem/Totem.h
+++ b/src/server/game/Entities/Totem/Totem.h
@@ -31,6 +31,10 @@ enum TotemType
#define SENTRY_TOTEM_ENTRY 3968
+// Totems spells
+#define SENTRY_STONECLAW_SPELLID 55277
+#define SENTRY_BIND_SIGHT_SPELLID 6277
+
class TC_GAME_API Totem : public Minion
{
public: