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authorNay <dnpd.dd@gmail.com>2011-11-25 20:49:03 +0000
committerNay <dnpd.dd@gmail.com>2011-11-25 20:49:03 +0000
commit8d3bc5e8b9515499f366ec7173d70978bb0009e7 (patch)
tree94b50074339860475d886e806a49eddca3819c88
parentec54bb48952fb0f766c61976f736ad727f9aadd0 (diff)
Core/Corpse: Fix indexing in Corpse::SaveToDB(). Thanks @Ciclop
-rwxr-xr-xsrc/server/game/Entities/Corpse/Corpse.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp
index ff8c93ec404..43f3a085748 100755
--- a/src/server/game/Entities/Corpse/Corpse.cpp
+++ b/src/server/game/Entities/Corpse/Corpse.cpp
@@ -108,7 +108,7 @@ void Corpse::SaveToDB()
uint16 index = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CORPSE);
- stmt->setUInt32(index, GetGUIDLow()); // corpseGuid
+ stmt->setUInt32(index++, GetGUIDLow()); // corpseGuid
stmt->setUInt32(index++, GUID_LOPART(GetOwnerGUID())); // guid
stmt->setFloat (index++, GetPositionX()); // posX
stmt->setFloat (index++, GetPositionY()); // posY