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| author | Shauren <shauren.trinity@gmail.com> | 2025-10-26 15:42:35 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2025-10-26 15:42:35 +0100 |
| commit | 8d49be5e1cb84e26b93fa2cde415b3eba9353164 (patch) | |
| tree | 82d3da86cad908f7b551c2e1415f869a9f08278f | |
| parent | 36cb2d4a786bca1003a63bc7d4fe88d2824edc15 (diff) | |
Core/Units: Correct Z coord change when enabling hover above ground
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 84d115bf776..8a1ce0ec789 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -13517,7 +13517,7 @@ bool Unit::SetHover(bool enable, bool updateAnimTier /*= true*/) //! No need to check height on ascent AddUnitMovementFlag(MOVEMENTFLAG_HOVER); if (hoverHeight && GetPositionZ() - GetFloorZ() < hoverHeight) - UpdateHeight(GetPositionZ() + hoverHeight); + UpdateHeight(std::max(GetFloorZ() + hoverHeight, GetPositionZ())); } else { |
