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authorValcorb <valcorb@hotmail.com>2013-01-06 22:35:25 +0100
committerValcorb <valcorb@hotmail.com>2013-01-06 22:35:25 +0100
commit8d9476fd9cb7555b0c088ea195a4def5e48496b1 (patch)
tree9669593300f63bc0c39c5c5440ff4ff8d891f6a8
parent6f19129a4a65977da0c5eb122383dbeb3cb06835 (diff)
Make sure that "guardians" also gain the owner's speed
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 5d1ab9aa17a..eed67797c9f 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -12716,7 +12716,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
if (GetTypeId() == TYPEID_UNIT)
{
Unit* pOwner = GetCharmerOrOwner();
- if (isPet() && !isInCombat() && pOwner) // Must check for owner or crash on "Tame Beast"
+ if (isPet() || isGuardian() && !isInCombat() && pOwner) // Must check for owner or crash on "Tame Beast"
{
// For every yard over 5, increase speed by 0.01
// to help prevent pet from lagging behind and despawning