diff options
author | David Carlos Manuelda <StormByte@gmail.com> | 2015-08-11 05:25:53 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2015-10-31 18:21:23 +0100 |
commit | 8dc10022a6e34e510a5e92ecbeaf3fc3459de3d2 (patch) | |
tree | 40eb7369c6a20b726f8ffa41f3cb9ad377ddbb3c | |
parent | f56bb2e0a6973b7c9ea2800af04ada9f889c97c7 (diff) |
Fixed boss evade and doors closed by cr4st.
Should close #6377 and #15239
(cherry picked from commit e430f3f61ae45ca0e8e251f96a1605bdb9299eb1)
-rw-r--r-- | src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp index 8d7d43048b4..237a82cb476 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp @@ -106,7 +106,8 @@ public: void AttackStart(Unit* who) override { //can't use entercombat(), boss' dmg aura sets near players in combat, before entering the room's door - instance->SetData(TYPE_BARON, IN_PROGRESS); + if (instance && instance->GetData(TYPE_BARON) == NOT_STARTED) + instance->SetData(TYPE_BARON, IN_PROGRESS); ScriptedAI::AttackStart(who); } |