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author | Killyana <Killyana@users.noreply.github.com> | 2019-03-02 15:05:28 +0100 |
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committer | Giacomo Pozzoni <giacomopoz@gmail.com> | 2019-03-02 15:05:28 +0100 |
commit | 8dec9b97e211d9b9d5153a3f0d19097bae6fdeff (patch) | |
tree | 03df7f986d286740445f5e999560757ae39e7c8b | |
parent | dbadb6369cf0b6d394fffaa1dedc612dfb5cbe2a (diff) |
Core/GameObject: Set loot state to Not ready when a gob is deactivated (#23072)
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index bae468c329c..209f1d67c61 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -779,7 +779,7 @@ void GameObject::Update(uint32 diff) return; } - SetLootState(GO_READY); + SetLootState(GO_NOT_READY); //burning flags in some battlegrounds, if you find better condition, just add it if (GetGOInfo()->IsDespawnAtAction() || GetGoAnimProgress() > 0) |