aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorKillyana <Killyana@users.noreply.github.com>2019-03-02 15:05:28 +0100
committerGiacomo Pozzoni <giacomopoz@gmail.com>2019-03-02 15:05:28 +0100
commit8dec9b97e211d9b9d5153a3f0d19097bae6fdeff (patch)
tree03df7f986d286740445f5e999560757ae39e7c8b
parentdbadb6369cf0b6d394fffaa1dedc612dfb5cbe2a (diff)
Core/GameObject: Set loot state to Not ready when a gob is deactivated (#23072)
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index bae468c329c..209f1d67c61 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -779,7 +779,7 @@ void GameObject::Update(uint32 diff)
return;
}
- SetLootState(GO_READY);
+ SetLootState(GO_NOT_READY);
//burning flags in some battlegrounds, if you find better condition, just add it
if (GetGOInfo()->IsDespawnAtAction() || GetGoAnimProgress() > 0)