diff options
author | Kandera <KanderaDev@gmail.com> | 2012-08-06 13:12:30 -0400 |
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committer | Kandera <KanderaDev@gmail.com> | 2012-08-20 14:00:03 -0400 |
commit | 8dfbff7b15225e04ec0ca660847fd848ee506259 (patch) | |
tree | d867ac6839b5c2aa5601eefeb636b7d08b097390 | |
parent | e4bf9d5cd459624ec65e1dd8e691ca72d8ce63f2 (diff) |
fix build
-rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 22 | ||||
-rw-r--r-- | src/server/game/Battlefield/BattlefieldHandler.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Battlefield/BattlefieldMgr.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Battlefield/Zones/BattlefieldWG.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Battlefield/Zones/BattlefieldWG.h | 2 | ||||
-rwxr-xr-x | src/server/game/World/World.cpp | 2 |
6 files changed, 20 insertions, 22 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index 2ad6b244058..ec4acbec9ed 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -280,7 +280,7 @@ void Battlefield::InitStalker(uint32 entry, float x, float y, float z, float o) if (Creature* creature = SpawnCreature(entry, x, y, z, o, TEAM_NEUTRAL)) StalkerGuid = creature->GetGUID(); else - sLog->outError("Battlefield::InitStalker: could not spawn Stalker (Creature entry %u), zone messeges will be un-available", entry); + sLog->outError(LOG_FILTER_GENERAL, "Battlefield::InitStalker: could not spawn Stalker (Creature entry %u), zone messeges will be un-available", entry); } void Battlefield::KickAfkPlayers() @@ -587,10 +587,10 @@ BfGraveyard* Battlefield::GetGraveyardById(uint32 id) if (m_GraveyardList[id]) return m_GraveyardList[id]; else - sLog->outError("Battlefield::GetGraveyardById Id:%u not existed", id); + sLog->outError(LOG_FILTER_GENERAL, "Battlefield::GetGraveyardById Id:%u not existed", id); } else - sLog->outError("Battlefield::GetGraveyardById Id:%u cant be found", id); + sLog->outError(LOG_FILTER_GENERAL, "Battlefield::GetGraveyardById Id:%u cant be found", id); return NULL; } @@ -684,7 +684,7 @@ void BfGraveyard::SetSpirit(Creature* spirit, TeamId team) { if (!spirit) { - sLog->outError("BfGraveyard::SetSpirit: Invalid Spirit."); + sLog->outError(LOG_FILTER_GENERAL, "BfGraveyard::SetSpirit: Invalid Spirit."); return; } @@ -798,14 +798,14 @@ Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl Map* map = const_cast < Map * >(sMapMgr->CreateBaseMap(m_MapId)); if (!map) { - sLog->outError("Battlefield::SpawnCreature: Can't create creature entry: %u map not found", entry); + sLog->outError(LOG_FILTER_GENERAL, "Battlefield::SpawnCreature: Can't create creature entry: %u map not found", entry); return 0; } Creature* creature = new Creature; if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, PHASEMASK_NORMAL, entry, 0, team, x, y, z, o)) { - sLog->outError("Battlefield::SpawnCreature: Can't create creature entry: %u", entry); + sLog->outError(LOG_FILTER_GENERAL, "Battlefield::SpawnCreature: Can't create creature entry: %u", entry); delete creature; return NULL; } @@ -815,7 +815,7 @@ Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry); if (!cinfo) { - sLog->outErrorDb("Battlefield::SpawnCreature: entry %u does not exist.", entry); + sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnCreature: entry %u does not exist.", entry); return NULL; } // force using DB speeds -- do we really need this? @@ -841,8 +841,8 @@ GameObject* Battlefield::SpawnGameObject(uint32 entry, float x, float y, float z GameObject* go = new GameObject; if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, PHASEMASK_NORMAL, x, y, z, o, 0, 0, 0, 0, 100, GO_STATE_READY)) { - sLog->outErrorDb("Battlefield::SpawnGameObject: Gameobject template %u not found in database! Battlefield not created!", entry); - sLog->outError("Battlefield::SpawnGameObject: Cannot create gameobject template %u! Battlefield not created!", entry); + sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnGameObject: Gameobject template %u not found in database! Battlefield not created!", entry); + sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnGameObject: Cannot create gameobject template %u! Battlefield not created!", entry); delete go; return NULL; } @@ -920,7 +920,7 @@ bool BfCapturePoint::SetCapturePointData(GameObject* capturePoint) GameObjectTemplate const* goinfo = capturePoint->GetGOInfo(); if (goinfo->type != GAMEOBJECT_TYPE_CAPTURE_POINT) { - sLog->outError("OutdoorPvP: GO %u is not capture point!", capturePoint->GetEntry()); + sLog->outError(LOG_FILTER_GENERAL, "OutdoorPvP: GO %u is not capture point!", capturePoint->GetEntry()); return false; } @@ -1066,7 +1066,7 @@ bool BfCapturePoint::Update(uint32 diff) if (m_OldState != m_State) { - //sLog->outError("%u->%u", m_OldState, m_State); + //sLog->outError(LOG_FILTER_GENERAL, "%u->%u", m_OldState, m_State); if (oldTeam != m_team) ChangeTeam(oldTeam); return true; diff --git a/src/server/game/Battlefield/BattlefieldHandler.cpp b/src/server/game/Battlefield/BattlefieldHandler.cpp index e10c5c136d9..09c6f18f796 100644 --- a/src/server/game/Battlefield/BattlefieldHandler.cpp +++ b/src/server/game/Battlefield/BattlefieldHandler.cpp @@ -101,7 +101,7 @@ void WorldSession::HandleBfQueueInviteResponse(WorldPacket & recv_data) uint8 Accepted; recv_data >> BattleId >> Accepted; - sLog->outError("HandleQueueInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted); + sLog->outError(LOG_FILTER_GENERAL, "HandleQueueInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted); Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId); if (!Bf) return; @@ -119,7 +119,7 @@ void WorldSession::HandleBfEntryInviteResponse(WorldPacket & recv_data) uint8 Accepted; recv_data >> BattleId >> Accepted; - sLog->outError("HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted); + sLog->outError(LOG_FILTER_GENERAL, "HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted); Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId); if (!Bf) return; @@ -141,7 +141,7 @@ void WorldSession::HandleBfExitRequest(WorldPacket & recv_data) uint32 BattleId; recv_data >> BattleId; - sLog->outError("HandleBfExitRequest: BattleID:%u ", BattleId); + sLog->outError(LOG_FILTER_GENERAL, "HandleBfExitRequest: BattleID:%u ", BattleId); Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId); if (!Bf) return; diff --git a/src/server/game/Battlefield/BattlefieldMgr.cpp b/src/server/game/Battlefield/BattlefieldMgr.cpp index 9f821871c2b..6122b25e8e8 100644 --- a/src/server/game/Battlefield/BattlefieldMgr.cpp +++ b/src/server/game/Battlefield/BattlefieldMgr.cpp @@ -40,15 +40,13 @@ void BattlefieldMgr::InitBattlefield() // respawn, init variables if (!pBf->SetupBattlefield()) { - sLog->outString(); - sLog->outString("Battlefield : Wintergrasp init failed."); + sLog->outInfo(LOG_FILTER_GENERAL, "Battlefield : Wintergrasp init failed."); delete pBf; } else { m_BattlefieldSet.push_back(pBf); - sLog->outString(); - sLog->outString("Battlefield : Wintergrasp successfully initiated."); + sLog->outInfo(LOG_FILTER_GENERAL, "Battlefield : Wintergrasp successfully initiated."); } /* For Cataclysm: Tol Barad diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp index 8c68ee3f17e..c57f2bf0597 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp @@ -238,7 +238,7 @@ void BattlefieldWG::OnBattleStart() m_titansRelic->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE); } else - sLog->outError("WG: Failed to spawn titan relic."); + sLog->outError(LOG_FILTER_GENERAL, "WG: Failed to spawn titan relic."); // Update tower visibility and update faction @@ -490,7 +490,7 @@ uint8 BattlefieldWG::GetSpiritGraveyardId(uint32 areaId) case AREA_THE_CHILLED_QUAGMIRE: return BATTLEFIELD_WG_GY_HORDE; default: - sLog->outError("BattlefieldWG::GetSpiritGraveyardId: Unexpected Area Id %u", areaId); + sLog->outError(LOG_FILTER_GENERAL, "BattlefieldWG::GetSpiritGraveyardId: Unexpected Area Id %u", areaId); break; } diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h index 53c051a03d2..738d82135d2 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.h +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h @@ -1245,7 +1245,7 @@ struct BfWGGameObjectBuilding if (m_WG->GetRelic()) m_WG->GetRelic()->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE); else - sLog->outError("BattlefieldWG: Relic not found."); + sLog->outError(LOG_FILTER_GENERAL, "BattlefieldWG: Relic not found."); break; } diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index c4ff906bc35..b6e9ee1651d 100755 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1730,7 +1730,7 @@ void World::SetInitialWorldSettings() sOutdoorPvPMgr->InitOutdoorPvP(); ///- Initialize Battlefield - sLog->outString("Starting Battlefield System"); + sLog->outInfo(LOG_FILTER_GENERAL, "Starting Battlefield System"); sBattlefieldMgr->InitBattlefield(); sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Transports..."); |