diff options
author | megamage <none@none> | 2009-03-02 17:02:27 -0600 |
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committer | megamage <none@none> | 2009-03-02 17:02:27 -0600 |
commit | 8f874caccd21cbc6f2b2ee1192b32ab1b096db3e (patch) | |
tree | 3cbc84b417f87065c58e41c5cdf13cf0f0c143f9 | |
parent | c064c2e2e1eebd43b273365583dd181293bafa22 (diff) |
[7366] Enabled skirmish arena matches for same faction. Author: Triply
Patch is tested and should not add crashes.
--HG--
branch : trunk
-rw-r--r-- | src/game/BattleGroundMgr.cpp | 64 | ||||
-rw-r--r-- | src/game/BattleGroundMgr.h | 1 | ||||
-rw-r--r-- | src/shared/revision_nr.h | 2 |
3 files changed, 64 insertions, 3 deletions
diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp index dbd02fad42a..94a5d607ae6 100644 --- a/src/game/BattleGroundMgr.cpp +++ b/src/game/BattleGroundMgr.cpp @@ -585,7 +585,7 @@ bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32 return false; } -//this function tries to create battleground or arena with MinPlayersPerTeam against MinPlayersPerTeam +// this method tries to create battleground or arena with MinPlayersPerTeam against MinPlayersPerTeam bool BattleGroundQueue::CheckNormalMatch(BattleGround* bg_template, BGQueueIdBasedOnLevel queue_id, uint32 minPlayers, uint32 maxPlayers) { GroupsQueueType::const_iterator itr_team[BG_TEAMS_COUNT]; @@ -628,6 +628,65 @@ bool BattleGroundQueue::CheckNormalMatch(BattleGround* bg_template, BGQueueIdBas return m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() >= minPlayers && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() >= minPlayers; } +// this method will check if we can invite players to same faction skirmish match +bool BattleGroundQueue::CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_id, uint32 minPlayersPerTeam) +{ + if( m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() < minPlayersPerTeam && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() < minPlayersPerTeam ) + return false; + uint32 teamIndex = BG_TEAM_ALLIANCE; + uint32 otherTeam = BG_TEAM_HORDE; + uint32 otherTeamId = HORDE; + if ( m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() == minPlayersPerTeam ) + { + teamIndex = BG_TEAM_HORDE; + otherTeam = BG_TEAM_ALLIANCE; + otherTeamId = ALLIANCE; + } + //clear other team's selection + m_SelectionPools[otherTeam].Init(); + //store last ginfo pointer + GroupQueueInfo* ginfo = m_SelectionPools[teamIndex].SelectedGroups.back(); + //set itr_team to group that was added to selection pool latest + GroupsQueueType::iterator itr_team = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].begin(); + for(; itr_team != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team) + if( ginfo == *itr_team ) + break; + if( itr_team == m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end() ) + return false; + GroupsQueueType::iterator itr_team2 = ++itr_team; + //invite players to other selection pool + for(; itr_team2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team2) + { + if( !(*itr_team2)->IsInvitedToBGInstanceGUID ) + { + m_SelectionPools[otherTeam].AddGroup(*itr_team2, minPlayersPerTeam); + if( m_SelectionPools[otherTeam].GetPlayerCount() == minPlayersPerTeam ) + break; + } + } + if( m_SelectionPools[otherTeam].GetPlayerCount() != minPlayersPerTeam ) + return false; + + //here we have correct 2 selections and we need to change one teams team and move selection pool teams to other team's queue + for(GroupsQueueType::iterator itr = m_SelectionPools[otherTeam].SelectedGroups.begin(); itr != m_SelectionPools[otherTeam].SelectedGroups.end(); ++itr) + { + //set correct team + (*itr)->Team = otherTeamId; + //add team to other queue + m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + otherTeam].push_front(*itr); + //remove team from old queue + for(GroupsQueueType::iterator itr2 = itr_team; itr2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr2) + { + if( *itr2 == *itr ) + { + m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].erase(itr2); + break; + } + } + } + return true; +} + /* this method is called when group is inserted, or player / group is removed from BG Queue - there is only one player's status changed, so we don't use while(true) cycles to invite whole queue it must be called after fully adding the members of a group to ensure group joining @@ -756,7 +815,8 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve if( !isRated ) { // if there are enough players in pools, start new battleground or non rated arena - if( CheckNormalMatch(bg_template, queue_id, MinPlayersPerTeam, MaxPlayersPerTeam) ) + if( CheckNormalMatch(bg_template, queue_id, MinPlayersPerTeam, MaxPlayersPerTeam) + || (bg_template->isArena() && CheckSkirmishForSameFaction(queue_id, MinPlayersPerTeam)) ) { // we successfully created a pool BattleGround * bg2 = NULL; diff --git a/src/game/BattleGroundMgr.h b/src/game/BattleGroundMgr.h index 5819cb98bee..0ac52b23de3 100644 --- a/src/game/BattleGroundMgr.h +++ b/src/game/BattleGroundMgr.h @@ -76,6 +76,7 @@ class BattleGroundQueue void FillPlayersToBG(BattleGround* bg, BGQueueIdBasedOnLevel queue_id); bool CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam); bool CheckNormalMatch(BattleGround* bg_template, BGQueueIdBasedOnLevel queue_id, uint32 minPlayers, uint32 maxPlayers); + bool CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_id, uint32 minPlayersPerTeam); GroupQueueInfo * AddGroup(Player * leader, BattleGroundTypeId bgTypeId, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 ArenaTeamId = 0); void AddPlayer(Player *plr, GroupQueueInfo *ginfo); void RemovePlayer(const uint64& guid, bool decreaseInvitedCount); diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index e09088eb370..ec8cdbfe75c 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "7365" + #define REVISION_NR "7366" #endif // __REVISION_NR_H__ |