aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorGiacomo Pozzoni <giacomopoz@gmail.com>2019-12-27 16:33:16 +0100
committerGitHub <noreply@github.com>2019-12-27 16:33:16 +0100
commit8f94c9ef6b843f69d014b7e3a4b3b30e5d1515e4 (patch)
tree97514af4b831f632863a5f647395c9bd96b0eb8c
parent9f7b464a6aa5b64bf5ec5c0f586853fbc71029c6 (diff)
Core/Movement: Fix stunned falling units freezing the client (#24000)
-rw-r--r--src/server/game/Movement/MotionMaster.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 5bc8d8928ee..ce8501cee2c 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -905,7 +905,7 @@ void MotionMaster::MoveFall(uint32 id/* = 0*/)
return;
// rooted units don't move (also setting falling+root flag causes client freezes)
- if (_owner->HasUnitState(UNIT_STATE_ROOT))
+ if (_owner->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED))
return;
_owner->AddUnitMovementFlag(MOVEMENTFLAG_FALLING);