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author | tobmaps <spambot42@yandex.ru> | 2011-05-17 01:11:28 +0700 |
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committer | tobmaps <spambot42@yandex.ru> | 2011-05-17 01:11:28 +0700 |
commit | 8f9cf2d51a3ac7ade4b8b77c726338ad415466e3 (patch) | |
tree | 12daa7481876ad58df1700dcdff8e8a433dbb8ec | |
parent | 2fe5e5d249c1b1d18f447c70e1fafb75964b54d7 (diff) |
Core/Spells: Hysteria shouldn't break crowd control effects
-rwxr-xr-x | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index ac9b5155b33..d43bb460d2c 100755 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -2120,7 +2120,7 @@ void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const { case 49016: // Hysteria uint32 damage = uint32(target->CountPctFromMaxHealth(1)); - target->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + target->DealDamage(target, damage, NULL, NODAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); break; } // Death and Decay |