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authorille <ille@ille>2012-11-30 18:53:13 +0100
committerille <ille@ille>2012-11-30 18:57:56 +0100
commit8f9ee58e633e0d886a9751f28cf788e17f00fb85 (patch)
treeeff7fe93ccbbb4ef8c11b3410f31724963352381
parentddb6c95042b5fc5ca424f821a90bc370a977dc5e (diff)
scripts/gameobject: correct reset of gameobjects (cages/prisons), move command out of if statement
-rw-r--r--src/server/scripts/Kalimdor/azuremyst_isle.cpp2
-rw-r--r--src/server/scripts/Kalimdor/bloodmyst_isle.cpp2
-rw-r--r--src/server/scripts/Kalimdor/dustwallow_marsh.cpp2
-rw-r--r--src/server/scripts/Kalimdor/thousand_needles.cpp1
-rw-r--r--src/server/scripts/Northrend/zuldrak.cpp2
-rw-r--r--src/server/scripts/Outland/nagrand.cpp6
-rw-r--r--src/server/scripts/Outland/netherstorm.cpp4
-rw-r--r--src/server/scripts/World/go_scripts.cpp17
8 files changed, 19 insertions, 17 deletions
diff --git a/src/server/scripts/Kalimdor/azuremyst_isle.cpp b/src/server/scripts/Kalimdor/azuremyst_isle.cpp
index 96e67c8de47..f7250114c2b 100644
--- a/src/server/scripts/Kalimdor/azuremyst_isle.cpp
+++ b/src/server/scripts/Kalimdor/azuremyst_isle.cpp
@@ -584,6 +584,7 @@ public:
bool OnGossipHello(Player* player, GameObject* go)
{
+ go->UseDoorOrButton();
if (player->GetQuestStatus(QUEST_STRENGTH_ONE) == QUEST_STATUS_INCOMPLETE)
{
if (Creature* ravager = go->FindNearestCreature(NPC_DEATH_RAVAGER, 5.0f, true))
@@ -743,6 +744,7 @@ class go_bristlelimb_cage : public GameObjectScript
bool OnGossipHello(Player* player, GameObject* go)
{
+ go->SetGoState(GO_STATE_READY);
if (player->GetQuestStatus(QUEST_THE_PROPHECY_OF_AKIDA) == QUEST_STATUS_INCOMPLETE)
{
if (Creature* capitive = go->FindNearestCreature(NPC_STILLPINE_CAPITIVE, 5.0f, true))
diff --git a/src/server/scripts/Kalimdor/bloodmyst_isle.cpp b/src/server/scripts/Kalimdor/bloodmyst_isle.cpp
index 339cd02c2e3..31d541e32a7 100644
--- a/src/server/scripts/Kalimdor/bloodmyst_isle.cpp
+++ b/src/server/scripts/Kalimdor/bloodmyst_isle.cpp
@@ -168,9 +168,9 @@ public:
bool OnGossipHello(Player* player, GameObject* go)
{
+ go->SetGoState(GO_STATE_READY);
if (Creature* stillpine = go->FindNearestCreature(NPC_PRINCESS_STILLPINE, 25, true))
{
- go->SetGoState(GO_STATE_ACTIVE);
stillpine->GetMotionMaster()->MovePoint(1, go->GetPositionX(), go->GetPositionY()-15, go->GetPositionZ());
player->CastedCreatureOrGO(NPC_PRINCESS_STILLPINE, 0, SPELL_OPENING_PRINCESS_STILLPINE_CREDIT);
}
diff --git a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp
index 6ab9b653c5d..462f6666c01 100644
--- a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp
+++ b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp
@@ -758,9 +758,9 @@ public:
bool OnGossipHello(Player* player, GameObject* go)
{
+ go->UseDoorOrButton();
if (Creature* prisoner = go->FindNearestCreature(NPC_THERAMORE_PRISONER, 1.0f))
{
- go->UseDoorOrButton();
if (player)
player->KilledMonsterCredit(NPC_THERAMORE_PRISONER, 0);
diff --git a/src/server/scripts/Kalimdor/thousand_needles.cpp b/src/server/scripts/Kalimdor/thousand_needles.cpp
index 7667a8b312c..47916a83cc6 100644
--- a/src/server/scripts/Kalimdor/thousand_needles.cpp
+++ b/src/server/scripts/Kalimdor/thousand_needles.cpp
@@ -406,6 +406,7 @@ public:
bool OnGossipHello(Player* player, GameObject* go)
{
+ go->UseDoorOrButton();
if (player->GetQuestStatus(5151) == QUEST_STATUS_INCOMPLETE)
{
if (Creature* panther = go->FindNearestCreature(ENRAGED_PANTHER, 5, true))
diff --git a/src/server/scripts/Northrend/zuldrak.cpp b/src/server/scripts/Northrend/zuldrak.cpp
index e5763e5baf6..c850719efdb 100644
--- a/src/server/scripts/Northrend/zuldrak.cpp
+++ b/src/server/scripts/Northrend/zuldrak.cpp
@@ -1402,12 +1402,12 @@ public:
bool OnGossipHello(Player* player, GameObject* go)
{
+ go->UseDoorOrButton();
if (player->GetQuestStatus(QUEST_OUR_ONLY_HOPE) == QUEST_STATUS_INCOMPLETE)
{
Creature* pGymerDummy = go->FindNearestCreature(NPC_GYMER_DUMMY, 20.0f);
if (pGymerDummy)
{
- go->UseDoorOrButton();
player->KilledMonsterCredit(pGymerDummy->GetEntry(), pGymerDummy->GetGUID());
pGymerDummy->CastSpell(pGymerDummy, 55529, true);
pGymerDummy->DisappearAndDie();
diff --git a/src/server/scripts/Outland/nagrand.cpp b/src/server/scripts/Outland/nagrand.cpp
index 0c9a60603f5..e2fbb457f35 100644
--- a/src/server/scripts/Outland/nagrand.cpp
+++ b/src/server/scripts/Outland/nagrand.cpp
@@ -388,11 +388,11 @@ public:
bool OnGossipHello(Player* player, GameObject* go)
{
+ go->SetGoState(GO_STATE_READY);
if (go->GetEntry() == GO_CORKIS_PRISON)
{
if (Creature* corki = go->FindNearestCreature(NPC_CORKI, 25, true))
{
- go->SetGoState(GO_STATE_READY);
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+5, go->GetPositionY(), go->GetPositionZ());
if (player)
player->KilledMonsterCredit(NPC_CORKI_CREDIT_1, 0);
@@ -403,7 +403,6 @@ public:
{
if (Creature* corki = go->FindNearestCreature(NPC_CORKI_2, 25, true))
{
- go->SetGoState(GO_STATE_READY);
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()-5, go->GetPositionY(), go->GetPositionZ());
if (player)
player->KilledMonsterCredit(NPC_CORKI_2, 0);
@@ -414,7 +413,6 @@ public:
{
if (Creature* corki = go->FindNearestCreature(NPC_CORKI_3, 25, true))
{
- go->SetGoState(GO_STATE_READY);
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+4, go->GetPositionY(), go->GetPositionZ());
if (player)
player->KilledMonsterCredit(NPC_CORKI_CREDIT_3, 0);
@@ -683,12 +681,12 @@ class go_warmaul_prison : public GameObjectScript
bool OnGossipHello(Player* player, GameObject* go)
{
+ go->UseDoorOrButton();
if (player->GetQuestStatus(QUEST_FINDING_THE_SURVIVORS) != QUEST_STATUS_INCOMPLETE)
return false;
if (Creature* prisoner = go->FindNearestCreature(NPC_MAGHAR_PRISONER, 5.0f))
{
- go->UseDoorOrButton();
player->KilledMonsterCredit(NPC_MAGHAR_PRISONER, 0);
prisoner->AI()->Talk(SAY_FREE, player->GetGUID());
diff --git a/src/server/scripts/Outland/netherstorm.cpp b/src/server/scripts/Outland/netherstorm.cpp
index eaea4960712..a0ebf17a730 100644
--- a/src/server/scripts/Outland/netherstorm.cpp
+++ b/src/server/scripts/Outland/netherstorm.cpp
@@ -1053,12 +1053,10 @@ class go_captain_tyralius_prison : public GameObjectScript
bool OnGossipHello(Player* player, GameObject* go)
{
+ go->UseDoorOrButton();
if (Creature* tyralius = go->FindNearestCreature(NPC_CAPTAIN_TYRALIUS, 1.0f))
{
- go->UseDoorOrButton();
-
player->KilledMonsterCredit(NPC_CAPTAIN_TYRALIUS, 0);
-
tyralius->AI()->Talk(SAY_FREE);
tyralius->DespawnOrUnsummon(8000);
}
diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp
index dac67b566e3..ea4a55c34b7 100644
--- a/src/server/scripts/World/go_scripts.cpp
+++ b/src/server/scripts/World/go_scripts.cpp
@@ -309,6 +309,7 @@ public:
bool OnGossipHello(Player* player, GameObject* go)
{
+ go->UseDoorOrButton();
int Random = rand() % (sizeof(NpcPrisonEntry) / sizeof(uint32));
if (Creature* creature = player->SummonCreature(NpcPrisonEntry[Random], go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), go->GetAngle(player),
@@ -358,6 +359,7 @@ public:
bool OnGossipHello(Player* player, GameObject* go)
{
+ go->UseDoorOrButton();
int Random = rand() % (sizeof(NpcStasisEntry) / sizeof(uint32));
player->SummonCreature(NpcStasisEntry[Random], go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), go->GetAngle(player),
@@ -729,9 +731,9 @@ public:
bool OnGossipHello(Player* player, GameObject* go)
{
+ go->UseDoorOrButton();
if (Creature* pNearestPrisoner = go->FindNearestCreature(NPC_SCOURGE_PRISONER, 5.0f, true))
{
- go->SetGoState(GO_STATE_ACTIVE);
player->KilledMonsterCredit(NPC_SCOURGE_PRISONER, pNearestPrisoner->GetGUID());
pNearestPrisoner->DisappearAndDie();
}
@@ -811,6 +813,7 @@ public:
bool OnGossipHello(Player* player, GameObject* go)
{
+ go->UseDoorOrButton();
Creature* pPrisoner = go->FindNearestCreature(NPC_EBON_BLADE_PRISONER_HUMAN, 5.0f, true);
if (!pPrisoner)
{
@@ -1047,6 +1050,7 @@ public:
bool OnGossipHello(Player* player, GameObject* go)
{
+ go->UseDoorOrButton();
if (player->GetQuestStatus(QUEST_PRISONERS_OF_WYRMSKULL) != QUEST_STATUS_INCOMPLETE)
return true;
@@ -1094,12 +1098,12 @@ public:
bool OnGossipHello(Player* player, GameObject* go)
{
+ go->UseDoorOrButton();
if (player->GetQuestStatus(QUEST_OH_NOES_THE_TADPOLES) == QUEST_STATUS_INCOMPLETE)
{
Creature* pTadpole = go->FindNearestCreature(NPC_WINTERFIN_TADPOLE, 1.0f);
if (pTadpole)
{
- go->UseDoorOrButton();
pTadpole->DisappearAndDie();
player->KilledMonsterCredit(NPC_WINTERFIN_TADPOLE, 0);
//FIX: Summon minion tadpole
@@ -1229,13 +1233,12 @@ class go_gjalerbron_cage : public GameObjectScript
bool OnGossipHello(Player* player, GameObject* go)
{
+ go->UseDoorOrButton();
if ((player->GetTeamId() == TEAM_ALLIANCE && player->GetQuestStatus(QUEST_ALLIANCE_OF_KEYS_AND_CAGES) == QUEST_STATUS_INCOMPLETE) ||
(player->GetTeamId() == TEAM_HORDE && player->GetQuestStatus(QUEST_HORDE_OF_KEYS_AND_CAGES) == QUEST_STATUS_INCOMPLETE))
{
if (Creature* prisoner = go->FindNearestCreature(NPC_GJALERBRON_PRISONER, 5.0f))
{
- go->UseDoorOrButton();
-
if (player)
player->KilledMonsterCredit(NPC_GJALERBRON_PRISONER, 0);
@@ -1258,6 +1261,7 @@ class go_large_gjalerbron_cage : public GameObjectScript
bool OnGossipHello(Player* player, GameObject* go)
{
+ go->UseDoorOrButton();
if ((player->GetTeamId() == TEAM_ALLIANCE && player->GetQuestStatus(QUEST_ALLIANCE_OF_KEYS_AND_CAGES) == QUEST_STATUS_INCOMPLETE) ||
(player->GetTeamId() == TEAM_HORDE && player->GetQuestStatus(QUEST_HORDE_OF_KEYS_AND_CAGES) == QUEST_STATUS_INCOMPLETE))
{
@@ -1265,7 +1269,6 @@ class go_large_gjalerbron_cage : public GameObjectScript
GetCreatureListWithEntryInGrid(prisonerList, go, NPC_GJALERBRON_PRISONER, INTERACTION_DISTANCE);
for (std::list<Creature*>::const_iterator itr = prisonerList.begin(); itr != prisonerList.end(); ++itr)
{
- go->UseDoorOrButton();
player->KilledMonsterCredit(NPC_GJALERBRON_PRISONER, (*itr)->GetGUID());
(*itr)->DespawnOrUnsummon(6000);
(*itr)->AI()->Talk(SAY_FREE);
@@ -1293,13 +1296,13 @@ class go_veil_skith_cage : public GameObjectScript
bool OnGossipHello(Player* player, GameObject* go)
{
+ go->UseDoorOrButton();
if (player->GetQuestStatus(QUEST_MISSING_FRIENDS) == QUEST_STATUS_INCOMPLETE)
{
std::list<Creature*> childrenList;
GetCreatureListWithEntryInGrid(childrenList, go, NPC_CAPTIVE_CHILD, INTERACTION_DISTANCE);
for (std::list<Creature*>::const_iterator itr = childrenList.begin(); itr != childrenList.end(); ++itr)
{
- go->UseDoorOrButton();
player->KilledMonsterCredit(NPC_CAPTIVE_CHILD, (*itr)->GetGUID());
(*itr)->DespawnOrUnsummon(5000);
(*itr)->GetMotionMaster()->MovePoint(1, go->GetPositionX()+5, go->GetPositionY(), go->GetPositionZ());
@@ -1330,10 +1333,10 @@ public:
bool OnGossipHello(Player* player, GameObject* go)
{
+ go->UseDoorOrButton(10);
if (!player->HasAura(SPELL_RECENT_MEDITATION))
if (player->GetQuestStatus(QUEST_THE_CLEANSING_HORDE) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_THE_CLEANSING_ALLIANCE) == QUEST_STATUS_INCOMPLETE)
{
- go->UseDoorOrButton(10);
player->CastSpell(player, SPELL_CLEANSING_SOUL);
player->SetStandState(UNIT_STAND_STATE_SIT);
}