aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authormegamage <none@none>2009-08-31 22:11:48 -0500
committermegamage <none@none>2009-08-31 22:11:48 -0500
commit90b4d81819ca14dfcdf5fb94c7b982cfb35a8a88 (patch)
tree8f67858bc21c19531489a42fb00bfc121f078321
parent76d8a633024fa3d8fccde81a6b6f012621b4b3a9 (diff)
*Fix the bug that salvage defense's aura is not taken away after being hit.
--HG-- branch : trunk
-rw-r--r--src/game/Unit.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index fd6665fe1f5..a109da3860f 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -12497,6 +12497,7 @@ bool InitTriggerAuraData()
isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
+ isTriggerAura[SPELL_AURA_SCHOOL_ABSORB] = true; // Savage Defense untested
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;