diff options
author | Aokromes <Aokromes@users.noreply.github.com> | 2016-06-18 14:21:43 +0200 |
---|---|---|
committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-01-29 21:51:06 +0100 |
commit | 91aaf95f5190dfc7ad28b48b62ac7301e840ccbd (patch) | |
tree | 42ab06c74aeda31645c0490e956c19669bfc8b0c | |
parent | 416bcdd8523439e12d913a1b14d36f8693852979 (diff) |
Core/Pet: Fix pet at rest distance (#17206)
* Core/Pet: Fix pet at rest distance
By MrSmite, closes #10865
* Update TargetedMovementGenerator.cpp
(cherry picked from commit b2effe4460fac4f10168c035441997e4d9826328)
-rwxr-xr-x | src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp index 04f4c9edb63..7f89b56988b 100755 --- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp @@ -73,8 +73,8 @@ void TargetedMovementGeneratorMedium<T, D>::_setTargetLocation(T* owner, bool up // doing a "dance" while fighting if (owner->IsPet() && i_target->GetTypeId() == TYPEID_PLAYER) { - dist = i_target->GetCombatReach(); - size = i_target->GetCombatReach() - i_target->GetObjectSize(); + dist = 1.0f; //i_target->GetCombatReach(); + size = 1.0f; //i_target->GetCombatReach() - i_target->GetObjectSize(); } else { @@ -168,8 +168,15 @@ bool TargetedMovementGeneratorMedium<T, D>::DoUpdate(T* owner, uint32 time_diff) if (i_recheckDistance.Passed()) { i_recheckDistance.Reset(100); + //More distance let have better performance, less distance let have more sensitive reaction at target move. - float allowed_dist = owner->GetCombatReach() + sWorld->getRate(RATE_TARGET_POS_RECALCULATION_RANGE); + float allowed_dist = 0.0f; + + if (owner->IsPet() && (owner->GetCharmerOrOwnerGUID() == i_target->GetGUID())) + allowed_dist = 1.0f; // pet following owner + else + allowed_dist = owner->GetCombatReach() + sWorld->getRate(RATE_TARGET_POS_RECALCULATION_RANGE); + G3D::Vector3 dest = owner->movespline->FinalDestination(); if (owner->movespline->onTransport) if (TransportBase* transport = owner->GetDirectTransport()) |