diff options
author | trickerer <onlysuffering@gmail.com> | 2013-12-11 09:38:24 +0700 |
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committer | trickerer <onlysuffering@gmail.com> | 2013-12-11 09:38:24 +0700 |
commit | 91ebea4a77e1db10cea85ff8e891a2ea3f3587ab (patch) | |
tree | a9a3c4c9860822da7805c8ba4997fa6ee4344ffe | |
parent | eddf1b5a6407de5a40e04916dd41427d7dc0dc3d (diff) |
Don't allow units to enter combat upon death
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 11 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 2 |
3 files changed, 8 insertions, 7 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 7974e07fe33..d927af37adf 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1337,7 +1337,7 @@ bool Creature::IsInvisibleDueToDespawn() const if (Unit::IsInvisibleDueToDespawn()) return true; - if (IsAlive() || m_corpseRemoveTime > time(NULL)) + if (IsAlive() || isDying() || m_corpseRemoveTime > time(NULL)) return false; return true; diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 38785018768..343adecbd4b 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12393,6 +12393,9 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) void Unit::setDeathState(DeathState s) { + // Death state needs to be updated before RemoveAllAurasOnDeath() is called, to prevent entering combat + m_deathState = s; + if (s != ALIVE && s != JUST_RESPAWNED) { CombatStop(); @@ -12441,8 +12444,6 @@ void Unit::setDeathState(DeathState s) } else if (s == JUST_RESPAWNED) RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground) - - m_deathState = s; } /*######################################## @@ -12450,14 +12451,14 @@ void Unit::setDeathState(DeathState s) ######## AGGRO SYSTEM ######## ######## ######## ########################################*/ -bool Unit::CanHaveThreatList() const +bool Unit::CanHaveThreatList(bool skipAliveCheck) const { // only creatures can have threat list if (GetTypeId() != TYPEID_UNIT) return false; // only alive units can have threat list - if (!IsAlive() || isDying()) + if (!skipAliveCheck && !IsAlive()) return false; // totems can not have threat list @@ -12500,7 +12501,7 @@ void Unit::AddThreat(Unit* victim, float fThreat, SpellSchoolMask schoolMask, Sp void Unit::DeleteThreatList() { - if (CanHaveThreatList() && !m_ThreatManager.isThreatListEmpty()) + if (CanHaveThreatList(true) && !m_ThreatManager.isThreatListEmpty()) SendClearThreatListOpcode(); m_ThreatManager.clearReferences(); } diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 84c687a2cce..e8a318dac6a 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1894,7 +1894,7 @@ class Unit : public WorldObject uint32 m_lastSanctuaryTime; // Threat related methods - bool CanHaveThreatList() const; + bool CanHaveThreatList(bool skipAliveCheck = false) const; void AddThreat(Unit* victim, float fThreat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* threatSpell = NULL); float ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL); void DeleteThreatList(); |