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authormaximius <none@none>2009-11-18 06:22:43 +0100
committermaximius <none@none>2009-11-18 06:22:43 +0100
commit929df85572f8f05751cbdf36d1c463fbd829d49d (patch)
treeccfb084eb09d9b14e86bb004e1f36618a8c9be66
parentd03c14e0b7f37fb09048b8cb2be363cb20e30b7a (diff)
*Tenacity: correct way to keep hp% after spell being casted, by Spp, closes #240
--HG-- branch : trunk
-rw-r--r--src/game/SpellAuras.cpp6
-rw-r--r--src/game/Wintergrasp.cpp38
-rw-r--r--src/game/Wintergrasp.h3
3 files changed, 17 insertions, 30 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 2a420a3c7f2..4cb094f06c5 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -3316,7 +3316,7 @@ void AuraEffect::HandleAuraMounted(bool apply, bool Real, bool /*changeAmount*/)
//some mounts like Headless Horseman's Mount or broom stick are skill based spell
// need to remove ALL arura related to mounts, this will stop client crash with broom stick
// and never endless flying after using Headless Horseman's Mount
- m_target->RemoveAurasByType(SPELL_AURA_MOUNTED);
+ m_target->RemoveAurasByType(SPELL_AURA_MOUNTED);
}
}
@@ -5109,7 +5109,11 @@ void AuraEffect::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/, b
void AuraEffect::HandleAuraModIncreaseHealthPercent(bool apply, bool /*Real*/, bool /*changeAmount*/)
{
+ // Unit will keep hp% after MaxHealth being modified if unit is alive.
+ float percent = ((float)m_target->GetHealth()) / m_target->GetMaxHealth();
m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_amount), apply);
+ if (m_target->isAlive())
+ m_target->SetHealth(uint32(m_target->GetMaxHealth()*percent));
}
void AuraEffect::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/, bool /*changeAmount*/)
diff --git a/src/game/Wintergrasp.cpp b/src/game/Wintergrasp.cpp
index a8397438324..4c42cea5e01 100644
--- a/src/game/Wintergrasp.cpp
+++ b/src/game/Wintergrasp.cpp
@@ -83,7 +83,6 @@ void RespawnCreatureIfNeeded(Creature *cr, uint32 entry)
(p)->RemoveAura(SPELL_CORPORAL);(p)->RemoveAura(SPELL_LIEUTENANT);\
(p)->RemoveAura(SPELL_TOWER_CONTROL);\
(p)->RemoveAura(SPELL_SPIRITUAL_IMMUNITY)
-#define REMOVE_TENACITY_AURA(p) CastTenacity(p, 0)
// Visual defines, easier to understand code
#define getDefenderTeam() m_defender
@@ -718,9 +717,9 @@ void OPvPWintergrasp::OnCreatureCreate(Creature *creature, bool add)
}
if (m_tenacityStack > 0 && team == TEAM_ALLIANCE)
- CastTenacity(creature, m_tenacityStack);
+ creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, m_tenacityStack);
else if (m_tenacityStack < 0 && team == TEAM_HORDE)
- CastTenacity(creature, -m_tenacityStack);
+ creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, -m_tenacityStack);
}
else // the faction may be changed in uncharm
{
@@ -1106,11 +1105,12 @@ void OPvPWintergrasp::HandlePlayerResurrects(Player * plr, uint32 zone)
plr->GetTeamId() == TEAM_HORDE && m_tenacityStack < 0)
{
if (plr->HasAura(SPELL_TENACITY))
- CastTenacity(plr, 0);
+ plr->RemoveAurasDueToSpell(SPELL_TENACITY);
+
int32 newStack = m_tenacityStack < 0 ? -m_tenacityStack : m_tenacityStack;
if (newStack > 20)
newStack = 20;
- CastTenacity(plr, newStack);
+ plr->SetAuraStack(SPELL_TENACITY, plr, newStack);
}
// Tower Control
@@ -1140,7 +1140,7 @@ void OPvPWintergrasp::HandlePlayerLeaveZone(Player * plr, uint32 zone)
plr->GetVehicle()->Dismiss();
REMOVE_WARTIME_AURAS(plr);
}
- REMOVE_TENACITY_AURA(plr);
+ plr->RemoveAurasDueToSpell(SPELL_TENACITY);
OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
UpdateTenacityStack();
plr->RemoveAura(SPELL_ESSENCE_OF_WG);
@@ -1217,22 +1217,6 @@ void OPvPWintergrasp::HandleKill(Player *killer, Unit *victim)
}
}
-// Cast or removes Tenacity. MaxHP Modified, HP keeps it's % ratio
-void OPvPWintergrasp::CastTenacity(Unit *unit, int32 newStack)
-{
- if (!unit)
- return;
-
- uint32 spellId = unit->GetTypeId() == TYPEID_PLAYER ? SPELL_TENACITY : SPELL_TENACITY_VEHICLE;
- float percent = ((float)unit->GetHealth()) / unit->GetMaxHealth();
- if (newStack)
- unit->SetAuraStack(spellId, unit, newStack);
- else
- unit->RemoveAura(spellId);
- if (unit->GetTypeId() != TYPEID_PLAYER || unit->isAlive())
- unit->SetHealth(uint32(unit->GetMaxHealth()*percent));
-}
-
// Recalculates Tenacity and applies it to Players / Vehicles
void OPvPWintergrasp::UpdateTenacityStack()
{
@@ -1275,10 +1259,10 @@ void OPvPWintergrasp::UpdateTenacityStack()
{
for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if ((*itr)->getLevel() > 69)
- REMOVE_TENACITY_AURA((*itr));
+ (*itr)->RemoveAurasDueToSpell(SPELL_TENACITY);
for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
- REMOVE_TENACITY_AURA((*itr));
+ (*itr)->RemoveAurasDueToSpell(SPELL_TENACITY_VEHICLE);
}
// Apply new buff
@@ -1292,10 +1276,10 @@ void OPvPWintergrasp::UpdateTenacityStack()
for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if ((*itr)->getLevel() > 69)
- CastTenacity((*itr), newStack);
+ (*itr)->SetAuraStack(SPELL_TENACITY, (*itr), newStack);
for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
- CastTenacity((*itr), newStack);
+ (*itr)->SetAuraStack(SPELL_TENACITY_VEHICLE, (*itr), newStack);
}
}
@@ -1529,7 +1513,7 @@ void OPvPWintergrasp::EndBattle()
(*itr)->ResurrectPlayer(1.0f);
ObjectAccessor::Instance().ConvertCorpseForPlayer((*itr)->GetGUID());
}
- REMOVE_TENACITY_AURA(*itr);
+ (*itr)->RemoveAurasDueToSpell(SPELL_TENACITY);
(*itr)->CombatStop(true);
(*itr)->getHostilRefManager().deleteReferences();
}
diff --git a/src/game/Wintergrasp.h b/src/game/Wintergrasp.h
index 73739a44695..59ffefb1411 100644
--- a/src/game/Wintergrasp.h
+++ b/src/game/Wintergrasp.h
@@ -56,7 +56,7 @@ enum WintergraspSpell
// other
SPELL_NOFLYZONE_WG = 58730,
SPELL_PARACHUTE_WG = 61243,
-
+
// SPELL_TELEPORT_DALARAN = 53360,
// SPELL_VICTORY_AURA = 60044,
};
@@ -271,7 +271,6 @@ class OPvPWintergrasp : public OutdoorPvP
void UpdateClockDigit(uint32 &timer, uint32 digit, uint32 mod);
void PromotePlayer(Player *player) const;
void UpdateTenacityStack();
- void CastTenacity(Unit *utr, int32 newStack);
void UpdateAllWorldObject();
bool UpdateCreatureInfo(Creature *creature);
bool UpdateGameObjectInfo(GameObject *go) const;