diff options
author | Shauren <shauren.trinity@gmail.com> | 2023-02-25 21:12:28 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2023-02-25 21:12:28 +0100 |
commit | 92b7c98c018c1b950a45fb639e70871dca739ebd (patch) | |
tree | 3415238be281794e033b70ac29ca0dc93853c583 | |
parent | 70b483aae4aefc581f5099b3d41b24c9e4bb1d98 (diff) |
Core/Spells: Prevent rerolling gathering skillups until success when mining or gathering herbs
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 0c8a93f05c8..db9b38b5288 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1871,9 +1871,11 @@ void Spell::EffectOpenLock() if (gameObjTarget) { // Allow one skill-up until respawned - if (!gameObjTarget->IsInSkillupList(player->GetGUID()) && - player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue)) + if (!gameObjTarget->IsInSkillupList(player->GetGUID())) + { + player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue); gameObjTarget->AddToSkillupList(player->GetGUID()); + } } else if (itemTarget) { |