diff options
author | DDuarte <dnpd.dd@gmail.com> | 2014-09-11 04:24:07 +0100 |
---|---|---|
committer | DDuarte <dnpd.dd@gmail.com> | 2014-09-11 04:24:07 +0100 |
commit | 92ff34fc6a8b03d487be1d94cd23cb4e19877cd6 (patch) | |
tree | 3d296c9ae07965a805a9b4cbc2a348e53f605375 | |
parent | a84bfc3807a35907a9d6cac7c4f67041811e0615 (diff) |
Core/Net: Fix SMSG_CHAR_ENUM structure when player has no characters
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 422e5ce206b..f917b3970c8 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -252,12 +252,12 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result) if (!sWorld->HasCharacterNameData(guidLow)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet. sWorld->AddCharacterNameData(guidLow, (*result)[1].GetString(), (*result)[4].GetUInt8(), (*result)[2].GetUInt8(), (*result)[3].GetUInt8(), (*result)[7].GetUInt8()); } while (result->NextRow()); - - bitBuffer.FlushBits(); } else bitBuffer.WriteBits(0, 17); + bitBuffer.FlushBits(); + WorldPacket data(SMSG_CHAR_ENUM, 7 + bitBuffer.size() + dataBuffer.size()); data.append(bitBuffer); if (charCount) |