diff options
author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2020-03-02 20:17:47 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-22 21:00:05 +0100 |
commit | 93e66f3f3e8bdcf0138ab67c3edda948d6f97b00 (patch) | |
tree | e4d61dc80575ae0a625d93dff2bad3f26dd90605 | |
parent | ce9c7b477c8dbe8a1ef79bbb6e2a9f2214de44e0 (diff) |
Core/AI: Allow creatures to evade (#24221)
* Core/AI: Allow creatures to evade
Revert changes that didn't allow creatures to evade anymore no matter how hard a script would try
* PArtially revert 163f44c1b08cc043b114585922bd08664434bf92
(cherry picked from commit 817ae5bca6db14c9b3db7d5268511525e0cb4105)
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 737ff5a3aa5..a5760026a3b 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -288,7 +288,7 @@ void CreatureAI::EngagementOver() { if (!_isEngaged) { - TC_LOG_ERROR("scripts.ai", "CreatureAI::EngagementOver called even though creature is not currently engaged. Creature debug info:\n%s", me->GetDebugInfo().c_str()); + TC_LOG_DEBUG("scripts.ai", "CreatureAI::EngagementOver called even though creature is not currently engaged. Creature debug info:\n%s", me->GetDebugInfo().c_str()); return; } _isEngaged = false; @@ -298,7 +298,7 @@ void CreatureAI::EngagementOver() bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) { - if (!IsEngaged()) + if (me->IsInEvadeMode()) return false; if (!me->IsAlive()) |