diff options
author | Shauren <shauren.trinity@gmail.com> | 2024-03-14 11:01:58 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2024-03-14 11:01:58 +0100 |
commit | 9402c66e8423243d13dbc19e8713e298bea0ac7b (patch) | |
tree | ab11e52be1cbf8afba79bcf88bf7ed5ee15a2b31 | |
parent | b705283d0e6c1619ea3e436a15d40a0670caf1a3 (diff) |
Core/Objects: Rename Object::m_isWorldObject and related functions to avoid conflicting with "WorldObject" class name
-rw-r--r-- | src/server/game/Entities/DynamicObject/DynamicObject.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 14 | ||||
-rw-r--r-- | src/server/game/Entities/Object/Object.h | 8 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Grids/ObjectGridLoader.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Maps/Map.cpp | 14 |
6 files changed, 22 insertions, 22 deletions
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp index f4023c18c68..a36af445265 100644 --- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp +++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp @@ -108,7 +108,7 @@ bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caste SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::Radius), radius); SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::CastTime), GameTime::GetGameTimeMS()); - if (IsWorldObject()) + if (IsStoredInWorldObjectGridContainer()) setActive(true); //must before add to map to be put in world container TransportBase* transport = caster->GetTransport(); diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index af8de31d58b..8d1f13db2a5 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -872,7 +872,7 @@ void MovementInfo::OutDebug() } WorldObject::WorldObject(bool isWorldObject) : Object(), WorldLocation(), LastUsedScriptID(0), -m_movementInfo(), m_name(), m_isActive(false), m_isFarVisible(false), m_isWorldObject(isWorldObject), m_zoneScript(nullptr), +m_movementInfo(), m_name(), m_isActive(false), m_isFarVisible(false), m_isStoredInWorldObjectGridContainer(isWorldObject), m_zoneScript(nullptr), m_transport(nullptr), m_zoneId(0), m_areaId(0), m_staticFloorZ(VMAP_INVALID_HEIGHT), m_outdoors(false), m_liquidStatus(LIQUID_MAP_NO_WATER), m_currMap(nullptr), m_InstanceId(0), _dbPhase(0), m_notifyflags(0) { @@ -883,7 +883,7 @@ m_currMap(nullptr), m_InstanceId(0), _dbPhase(0), m_notifyflags(0) WorldObject::~WorldObject() { // this may happen because there are many !create/delete - if (IsWorldObject() && m_currMap) + if (IsStoredInWorldObjectGridContainer() && m_currMap) { if (GetTypeId() == TYPEID_CORPSE) { @@ -900,7 +900,7 @@ void WorldObject::Update(uint32 diff) m_Events.Update(diff); } -void WorldObject::SetWorldObject(bool on) +void WorldObject::SetIsStoredInWorldObjectGridContainer(bool on) { if (!IsInWorld()) return; @@ -908,9 +908,9 @@ void WorldObject::SetWorldObject(bool on) GetMap()->AddObjectToSwitchList(this, on); } -bool WorldObject::IsWorldObject() const +bool WorldObject::IsStoredInWorldObjectGridContainer() const { - if (m_isWorldObject) + if (m_isStoredInWorldObjectGridContainer) return true; if (ToCreature() && ToCreature()->m_isTempWorldObject) @@ -1801,7 +1801,7 @@ void WorldObject::SetMap(Map* map) m_currMap = map; m_mapId = map->GetId(); m_InstanceId = map->GetInstanceId(); - if (IsWorldObject()) + if (IsStoredInWorldObjectGridContainer()) m_currMap->AddWorldObject(this); } @@ -1809,7 +1809,7 @@ void WorldObject::ResetMap() { ASSERT(m_currMap); ASSERT(!IsInWorld()); - if (IsWorldObject()) + if (IsStoredInWorldObjectGridContainer()) m_currMap->RemoveWorldObject(this); m_currMap = nullptr; //maybe not for corpse diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 2df91649ae5..667a3276024 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -727,9 +727,9 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation void SetFarVisible(bool on); bool IsVisibilityOverridden() const { return m_visibilityDistanceOverride.has_value(); } void SetVisibilityDistanceOverride(VisibilityDistanceType type); - void SetWorldObject(bool apply); - bool IsPermanentWorldObject() const { return m_isWorldObject; } - bool IsWorldObject() const; + void SetIsStoredInWorldObjectGridContainer(bool apply); + bool IsAlwaysStoredInWorldObjectGridContainer() const { return m_isStoredInWorldObjectGridContainer; } + bool IsStoredInWorldObjectGridContainer() const; uint32 LastUsedScriptID; @@ -783,7 +783,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation bool m_isActive; bool m_isFarVisible; Optional<float> m_visibilityDistanceOverride; - bool const m_isWorldObject; + bool const m_isStoredInWorldObjectGridContainer; ZoneScript* m_zoneScript; // transports (gameobjects only) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 9e56adcebb1..44e886110d9 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -6527,7 +6527,7 @@ void Unit::AddPlayerToVision(Player* player) if (m_sharedVision.empty()) { setActive(true); - SetWorldObject(true); + SetIsStoredInWorldObjectGridContainer(true); } m_sharedVision.push_back(player); } @@ -6539,7 +6539,7 @@ void Unit::RemovePlayerFromVision(Player* player) if (m_sharedVision.empty()) { setActive(false); - SetWorldObject(false); + SetIsStoredInWorldObjectGridContainer(false); } } diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index 5fd6d741a90..afa4ff1dea2 100644 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -158,7 +158,7 @@ void ObjectWorldLoader::Visit(CorpseMapType& /*m*/) { corpse->AddToWorld(); GridType& cell = i_grid.GetGridType(i_cell.CellX(), i_cell.CellY()); - if (corpse->IsWorldObject()) + if (corpse->IsStoredInWorldObjectGridContainer()) cell.AddWorldObject(corpse); else cell.AddGridObject(corpse); diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 9bb50c2d913..19c9fff765c 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -101,7 +101,7 @@ Map::~Map() while (!i_worldObjects.empty()) { WorldObject* obj = *i_worldObjects.begin(); - ASSERT(obj->IsWorldObject()); + ASSERT(obj->IsStoredInWorldObjectGridContainer()); //ASSERT(obj->GetTypeId() == TYPEID_CORPSE); obj->RemoveFromWorld(); obj->ResetMap(); @@ -192,7 +192,7 @@ template<class T> void Map::AddToGrid(T* obj, Cell const& cell) { NGridType* grid = getNGrid(cell.GridX(), cell.GridY()); - if (obj->IsWorldObject()) + if (obj->IsStoredInWorldObjectGridContainer()) grid->GetGridType(cell.CellX(), cell.CellY()).template AddWorldObject<T>(obj); else grid->GetGridType(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj); @@ -202,7 +202,7 @@ template<> void Map::AddToGrid(Creature* obj, Cell const& cell) { NGridType* grid = getNGrid(cell.GridX(), cell.GridY()); - if (obj->IsWorldObject()) + if (obj->IsStoredInWorldObjectGridContainer()) grid->GetGridType(cell.CellX(), cell.CellY()).AddWorldObject(obj); else grid->GetGridType(cell.CellX(), cell.CellY()).AddGridObject(obj); @@ -223,7 +223,7 @@ template<> void Map::AddToGrid(DynamicObject* obj, Cell const& cell) { NGridType* grid = getNGrid(cell.GridX(), cell.GridY()); - if (obj->IsWorldObject()) + if (obj->IsStoredInWorldObjectGridContainer()) grid->GetGridType(cell.CellX(), cell.CellY()).AddWorldObject(obj); else grid->GetGridType(cell.CellX(), cell.CellY()).AddGridObject(obj); @@ -252,7 +252,7 @@ void Map::AddToGrid(Corpse* obj, Cell const& cell) // to avoid failing an assertion in GridObject::AddToGrid if (grid->isGridObjectDataLoaded()) { - if (obj->IsWorldObject()) + if (obj->IsStoredInWorldObjectGridContainer()) grid->GetGridType(cell.CellX(), cell.CellY()).AddWorldObject(obj); else grid->GetGridType(cell.CellX(), cell.CellY()).AddGridObject(obj); @@ -265,7 +265,7 @@ void Map::SwitchGridContainers(T* /*obj*/, bool /*on*/) { } template<> void Map::SwitchGridContainers(Creature* obj, bool on) { - ASSERT(!obj->IsPermanentWorldObject()); + ASSERT(!obj->IsAlwaysStoredInWorldObjectGridContainer()); CellCoord p = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY()); if (!p.IsCoordValid()) { @@ -2627,7 +2627,7 @@ void Map::RemoveAllObjectsInRemoveList() bool on = itr->second; i_objectsToSwitch.erase(itr); - if (!obj->IsPermanentWorldObject()) + if (!obj->IsAlwaysStoredInWorldObjectGridContainer()) { switch (obj->GetTypeId()) { |