diff options
| author | megamage <none@none> | 2009-07-07 06:05:30 +0800 |
|---|---|---|
| committer | megamage <none@none> | 2009-07-07 06:05:30 +0800 |
| commit | 9418053b37fdc6172fede4f3838cb914fc6e6dd7 (patch) | |
| tree | f3634aa7bc5ae762098c5304969c00c68aae9be6 | |
| parent | cd0111c3eafceedf0737db1e7fbe64f91fce65e8 (diff) | |
[8108] Fixed a case in resetting group binds where the actual map reset was done even though it had permanent binds.
This is a temp fix as the function should be rewritten to be more clear / less error prone.
Author: lukaasm
--HG--
branch : trunk
| -rw-r--r-- | src/game/Group.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp index 9db043b28f1..8a02afa25d2 100644 --- a/src/game/Group.cpp +++ b/src/game/Group.cpp @@ -1510,7 +1510,7 @@ void Group::ResetInstances(uint8 method, Player* SendMsgTo) bool isEmpty = true; // if the map is loaded, reset it Map *map = MapManager::Instance().FindMap(p->GetMapId(), p->GetInstanceId()); - if(map && map->IsDungeon()) + if(map && map->IsDungeon() && !(method == INSTANCE_RESET_GROUP_DISBAND && !p->CanReset())) { if(p->CanReset()) isEmpty = ((InstanceMap*)map)->Reset(method); |
