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authormegamage <none@none>2009-07-31 11:00:25 +0800
committermegamage <none@none>2009-07-31 11:00:25 +0800
commit94aa35c8286110d3bcac73574b350336deef9d85 (patch)
tree7d940af45e5e92264b67cfb8cf5ecdd0ab756eb0
parentad1752ca846ca9245bef82b48bd54ccdb986aeb3 (diff)
*Use triggerAmount instead of fixed number for improved stormstrike. Author: nos4r2zod
--HG-- branch : trunk
-rw-r--r--src/game/Unit.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 7489341338e..825e552dc6f 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -7873,9 +7873,10 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
((Player*)this)->RemoveSpellCategoryCooldown(1209, true);
break;
}
- case 63375: // Improved Stormstrike
+ // Improved Stormstrike
+ case 63375:
{
- basepoints0 = GetCreateMana() * 0.20f;
+ basepoints0 = int32(GetCreateMana() * triggerAmount / 100);
break;
}
// Maelstrom Weapon