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authorkik0 <kik0swd@gmail.com>2025-09-18 12:46:10 -0400
committerGitHub <noreply@github.com>2025-09-18 18:46:10 +0200
commit94d3f9dcef106d4445d06cdc36f0e38575c31019 (patch)
tree8d7dc7be394b76640e07dd7705711435786c8676
parent2979b12f8f1c6c82a69089c2c9123a1787b36773 (diff)
Core/Battlegrounds: Properly move team-swapped group in same-faction skirmishes (#31250)
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index 8ba8a152012..6d3cabc6184 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -730,7 +730,7 @@ bool BattlegroundQueue::CheckSkirmishForSameFaction(uint32 minPlayersPerTeam)
//set correct team
(*itr)->Team = otherTeamId;
//add team to other queue
- m_QueuedGroups[uint8(BG_QUEUE_NORMAL_ALLIANCE) + uint8(teamIndex)].push_front(*itr);
+ m_QueuedGroups[uint8(BG_QUEUE_NORMAL_ALLIANCE) + uint8(otherTeam)].push_front(*itr);
//remove team from old queue
GroupsQueueType::iterator itr2 = itr_team;
++itr2;