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author | r00ty-tc <r00ty-tc@users.noreply.github.com> | 2016-05-14 17:35:20 +0100 |
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committer | r00ty-tc <r00ty-tc@users.noreply.github.com> | 2016-05-14 18:39:34 +0200 |
commit | 94f7bec7365f1d2e919d955bc28644e476f4b51d (patch) | |
tree | 6e1ca6c78832db1bb6c5d9f9370734069a3edc5b | |
parent | 7a3584298a80924b22deb58aed62d73868468df5 (diff) |
Core/Cinematic: Optimize cinematic loading
- Remove pointless cast string->char*->string
-rw-r--r-- | src/server/game/DataStores/M2Stores.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/DataStores/M2Stores.cpp b/src/server/game/DataStores/M2Stores.cpp index 5cff66e6107..69581f16549 100644 --- a/src/server/game/DataStores/M2Stores.cpp +++ b/src/server/game/DataStores/M2Stores.cpp @@ -193,7 +193,7 @@ void LoadM2Cameras(std::string const& dataPath) { if (CinematicCameraEntry const* dbcentry = sCinematicCameraStore.LookupEntry(i)) { - std::string filenameWork = dataPath.c_str(); + std::string filenameWork = dataPath; filenameWork.append(dbcentry->Model); // Replace slashes (always to forward slash, because boost!) |