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authorr00ty-tc <r00ty-tc@users.noreply.github.com>2016-05-14 17:35:20 +0100
committerr00ty-tc <r00ty-tc@users.noreply.github.com>2016-05-14 18:39:34 +0200
commit94f7bec7365f1d2e919d955bc28644e476f4b51d (patch)
tree6e1ca6c78832db1bb6c5d9f9370734069a3edc5b
parent7a3584298a80924b22deb58aed62d73868468df5 (diff)
Core/Cinematic: Optimize cinematic loading
- Remove pointless cast string->char*->string
-rw-r--r--src/server/game/DataStores/M2Stores.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/DataStores/M2Stores.cpp b/src/server/game/DataStores/M2Stores.cpp
index 5cff66e6107..69581f16549 100644
--- a/src/server/game/DataStores/M2Stores.cpp
+++ b/src/server/game/DataStores/M2Stores.cpp
@@ -193,7 +193,7 @@ void LoadM2Cameras(std::string const& dataPath)
{
if (CinematicCameraEntry const* dbcentry = sCinematicCameraStore.LookupEntry(i))
{
- std::string filenameWork = dataPath.c_str();
+ std::string filenameWork = dataPath;
filenameWork.append(dbcentry->Model);
// Replace slashes (always to forward slash, because boost!)