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authorjackpoz <giacomopoz@gmail.com>2020-04-05 20:23:46 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-01 01:02:17 +0100
commit95de1db5fc80422787f4288e51ba8d22c21301b6 (patch)
tree47b45ce8a853cf81b6765186e117f330d413e484
parentf1f8af9c5fe3a7f2fc01edaa6cbd88886d2bd31e (diff)
Scripts/Guards: Fix spell cast spam after killing npc_air_force_bots guards
(cherry picked from commit 0844ad2ff00fef9fe90633eea3df8afc8a58e6d1)
-rw-r--r--src/server/scripts/World/npcs_special.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 8ec777e74d1..7dc0516d84a 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -134,6 +134,10 @@ public:
if (!guard)
return;
+ // Keep the list of targets for later on when the guards will be alive
+ if (!guard->IsAlive())
+ return;
+
for (ObjectGuid guid : _toAttack)
{
Unit* target = ObjectAccessor::GetUnit(*me, guid);