diff options
author | Subv <s.v.h21@hotmail.com> | 2012-10-10 11:49:51 -0500 |
---|---|---|
committer | Subv <s.v.h21@hotmail.com> | 2012-10-10 11:49:51 -0500 |
commit | 970009cb3b7e8a3ca0aa1107f70a76e9dc1ecb61 (patch) | |
tree | b469851513eb127fdb2d4fad85380168356d265e | |
parent | ecc2362c69e24b2afc762bc32d11453d537a84fb (diff) |
Core/Players: Remove the mute from the DB when the timer expires.
-rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 9b2921b844d..0d31c40f3a1 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1579,6 +1579,16 @@ void Player::Update(uint32 p_time) // check every second if (now > m_Last_tick + 1) UpdateSoulboundTradeItems(); + + // If mute expired, remove it from the DB + if (GetSession()->m_muteTime && GetSession()->m_muteTime < now) + { + GetSession()->m_muteTime = 0; + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME); + stmt->setInt64(0, 0); // Set the mute time to 0 + stmt->setUInt32(1, GetSession()->GetAccountId()); + LoginDatabase.Execute(stmt); + } if (!m_timedquests.empty()) { |