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authorQAston <none@none>2009-06-30 12:05:06 +0200
committerQAston <none@none>2009-06-30 12:05:06 +0200
commit97027e0ff3430e19d714e0516870083163dfeca5 (patch)
tree68e9b077c90c3029abbb15617ade61d19ae3a96a
parent44815a83c492452e9ed99e5146878ff676bd583b (diff)
*Fix some problems with healing procs targetting.
--HG-- branch : trunk
-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index e1ed8cb44b1..227f75a8578 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -7894,7 +7894,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// try detect target manually if not set
if ( target == NULL )
- target = !(procFlags & PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
+ target = !(procFlags & PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL | PROC_FLAG_SUCCESSFUL_HEALING_SPELL) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
// default case
if(!target || target!=this && !target->isAlive())