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authorNay <dnpd.dd@gmail.com>2012-08-27 00:12:53 +0100
committerNay <dnpd.dd@gmail.com>2012-08-27 00:12:53 +0100
commit974310ffe6a4ea75fa474cb146be6b5cf66c7f9c (patch)
tree533296e0e5dfe8bab65192c0c4c0741b4b4c5bc2
parent03cfc732b4efb4b86a3b35d4b3a2fd406f2836ba (diff)
Core/Groups: Update to group opcode related structs
- Should fix group creation. - Enabled/fixed opcodes: CMSG_GROUP_RAID_CONVERT, CMSG_REQUEST_PARTY_MEMBER_STATS, MSG_RAID_READY_CHECK_CONFIRM, SMSG_GROUP_DESTROYED, SMSG_GROUP_LIST, SMSG_GROUP_UNINVITE, SMSG_PARTY_MEMBER_STATS(_FULL) and SMSG_RAID_GROUP_ONLY - Based on WPP and the work of Zakamurite
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
-rwxr-xr-xsrc/server/game/Groups/Group.cpp3
-rwxr-xr-xsrc/server/game/Groups/Group.h58
-rw-r--r--src/server/game/Handlers/GroupHandler.cpp134
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp18
5 files changed, 149 insertions, 68 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index f84ff1ead1d..e20956879b3 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -7598,13 +7598,9 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
{
SetGroupUpdateFlag(GROUP_UPDATE_FULL);
if (GetSession() && group->isLFGGroup() && sLFGMgr->IsTeleported(GetGUID()))
- {
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
- {
if (Player* member = itr->getSource())
GetSession()->SendNameQueryOpcode(member->GetGUID());
- }
- }
}
m_zoneUpdateId = newZone;
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index d0bbaffacea..b9ede2ec985 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1531,6 +1531,7 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot)
{
data << uint8(sLFGMgr->GetState(m_guid) == LFG_STATE_FINISHED_DUNGEON ? 2 : 0); // FIXME - Dungeon save status? 2 = done
data << uint32(sLFGMgr->GetDungeon(m_guid));
+ data << uint8(0); // 4.x new
}
data << uint64(m_guid);
@@ -1543,7 +1544,7 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot)
Player* member = ObjectAccessor::FindPlayer(citr->guid);
- uint8 onlineState = (member) ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE;
+ uint8 onlineState = member ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE;
onlineState = onlineState | ((isBGGroup() || isBFGroup()) ? MEMBER_STATUS_PVP : 0);
data << citr->name;
diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h
index e6da9caea32..5d3bcdd48a3 100755
--- a/src/server/game/Groups/Group.h
+++ b/src/server/game/Groups/Group.h
@@ -96,36 +96,38 @@ enum GroupType
enum GroupUpdateFlags
{
GROUP_UPDATE_FLAG_NONE = 0x00000000, // nothing
- GROUP_UPDATE_FLAG_STATUS = 0x00000001, // uint16, flags
- GROUP_UPDATE_FLAG_CUR_HP = 0x00000002, // uint32
- GROUP_UPDATE_FLAG_MAX_HP = 0x00000004, // uint32
- GROUP_UPDATE_FLAG_POWER_TYPE = 0x00000008, // uint8
- GROUP_UPDATE_FLAG_CUR_POWER = 0x00000010, // uint16
- GROUP_UPDATE_FLAG_MAX_POWER = 0x00000020, // uint16
- GROUP_UPDATE_FLAG_LEVEL = 0x00000040, // uint16
- GROUP_UPDATE_FLAG_ZONE = 0x00000080, // uint16
- GROUP_UPDATE_FLAG_POSITION = 0x00000100, // uint16, uint16
- GROUP_UPDATE_FLAG_AURAS = 0x00000200, // uint64 mask, for each bit set uint32 spellid + uint8 unk
- GROUP_UPDATE_FLAG_PET_GUID = 0x00000400, // uint64 pet guid
- GROUP_UPDATE_FLAG_PET_NAME = 0x00000800, // pet name, NULL terminated string
- GROUP_UPDATE_FLAG_PET_MODEL_ID = 0x00001000, // uint16, model id
- GROUP_UPDATE_FLAG_PET_CUR_HP = 0x00002000, // uint32 pet cur health
- GROUP_UPDATE_FLAG_PET_MAX_HP = 0x00004000, // uint32 pet max health
- GROUP_UPDATE_FLAG_PET_POWER_TYPE = 0x00008000, // uint8 pet power type
- GROUP_UPDATE_FLAG_PET_CUR_POWER = 0x00010000, // uint16 pet cur power
- GROUP_UPDATE_FLAG_PET_MAX_POWER = 0x00020000, // uint16 pet max power
- GROUP_UPDATE_FLAG_PET_AURAS = 0x00040000, // uint64 mask, for each bit set uint32 spellid + uint8 unk, pet auras...
- GROUP_UPDATE_FLAG_VEHICLE_SEAT = 0x00080000, // uint8, uint64, if (uint32 != 0) { uint32, if (uint16 & 0x40) { uint32, uint32, uint32 } }
- GROUP_UPDATE_FLAG_UNKNOWN_1 = 0x00100000, // uint32
- GROUP_UPDATE_FLAG_UNKNOWN_2 = 0x00200000, // uint32, uint32, string
- GROUP_UPDATE_PET = 0x0007FC00, // all pet flags
- GROUP_UPDATE_FULL = 0x0007FFFF, // all known flags
+ GROUP_UPDATE_FLAG_STATUS = 0x00000001, // uint16 (GroupMemberStatusFlag)
+ GROUP_UPDATE_FLAG_CUR_HP = 0x00000002, // uint32 (HP)
+ GROUP_UPDATE_FLAG_MAX_HP = 0x00000004, // uint32 (HP)
+ GROUP_UPDATE_FLAG_POWER_TYPE = 0x00000008, // uint8 (PowerType)
+ GROUP_UPDATE_FLAG_CUR_POWER = 0x00000010, // int16 (power value)
+ GROUP_UPDATE_FLAG_MAX_POWER = 0x00000020, // int16 (power value)
+ GROUP_UPDATE_FLAG_LEVEL = 0x00000040, // uint16 (level value)
+ GROUP_UPDATE_FLAG_ZONE = 0x00000080, // uint16 (zone id)
+ GROUP_UPDATE_FLAG_UNK100 = 0x00000100, // int16 (unk)
+ GROUP_UPDATE_FLAG_POSITION = 0x00000200, // uint16 (x), uint16 (y), uint16 (z)
+ GROUP_UPDATE_FLAG_AURAS = 0x00000400, // uint8 (unk), uint64 (mask), uint32 (count), for each bit set: uint32 (spell id) + uint16 (AuraFlags) (if has flags Scalable -> 3x int32 (bps))
+ GROUP_UPDATE_FLAG_PET_GUID = 0x00000800, // uint64 (pet guid)
+ GROUP_UPDATE_FLAG_PET_NAME = 0x00001000, // cstring (name, NULL terminated string)
+ GROUP_UPDATE_FLAG_PET_MODEL_ID = 0x00002000, // uint16 (model id)
+ GROUP_UPDATE_FLAG_PET_CUR_HP = 0x00004000, // uint32 (HP)
+ GROUP_UPDATE_FLAG_PET_MAX_HP = 0x00008000, // uint32 (HP)
+ GROUP_UPDATE_FLAG_PET_POWER_TYPE = 0x00010000, // uint8 (PowerType)
+ GROUP_UPDATE_FLAG_PET_CUR_POWER = 0x00020000, // uint16 (power value)
+ GROUP_UPDATE_FLAG_PET_MAX_POWER = 0x00040000, // uint16 (power value)
+ GROUP_UPDATE_FLAG_PET_AURAS = 0x00080000, // [see GROUP_UPDATE_FLAG_AURAS]
+ GROUP_UPDATE_FLAG_VEHICLE_SEAT = 0x00100000, // int32 (vehicle seat id)
+ GROUP_UPDATE_FLAG_PHASE = 0x00200000, // int32 (unk), uint32 (length), if length > 0, string (size 2*length), else cstring
+
+ GROUP_UPDATE_PET = GROUP_UPDATE_FLAG_PET_GUID | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_MODEL_ID |
+ GROUP_UPDATE_FLAG_PET_CUR_HP | GROUP_UPDATE_FLAG_PET_MAX_HP | GROUP_UPDATE_FLAG_PET_POWER_TYPE |
+ GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER | GROUP_UPDATE_FLAG_PET_AURAS, // all pet flags
+ GROUP_UPDATE_FULL = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP |
+ GROUP_UPDATE_FLAG_POWER_TYPE | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER |
+ GROUP_UPDATE_FLAG_LEVEL | GROUP_UPDATE_FLAG_ZONE | /* unk100 */ GROUP_UPDATE_FLAG_POSITION |
+ GROUP_UPDATE_FLAG_AURAS | GROUP_UPDATE_PET | GROUP_UPDATE_FLAG_VEHICLE_SEAT | GROUP_UPDATE_FLAG_PHASE, // all known flags
};
-#define GROUP_UPDATE_FLAGS_COUNT 20
- // 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19
-static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT] = { 0, 2, 2, 2, 1, 2, 2, 2, 2, 4, 8, 8, 1, 2, 2, 2, 1, 2, 2, 8};
-
class Roll : public LootValidatorRef
{
public:
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index ae549d76b33..590cd5ff63f 100644
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -33,6 +33,7 @@
#include "Vehicle.h"
#include "DB2Structure.h"
#include "DB2Stores.h"
+#include "SpellAuraEffects.h"
class Aura;
@@ -390,9 +391,8 @@ void WorldSession::HandleGroupInviteResponseOpcode(WorldPacket& recvData)
return;
// report
- std::string name = std::string(GetPlayer()->GetName());
- WorldPacket data(SMSG_GROUP_DECLINE, name.length());
- data << name.c_str();
+ WorldPacket data(SMSG_GROUP_DECLINE, strlen(GetPlayer()->GetName()));
+ data << GetPlayer()->GetName();
leader->GetSession()->SendPacket(&data);
}
}
@@ -857,12 +857,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets
mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);
- uint32 byteCount = 0;
- for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
- if (mask & (1 << i))
- byteCount += GroupUpdateLength[i];
-
- data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
+ data->Initialize(SMSG_PARTY_MEMBER_STATS, 80); // average value
data->append(player->GetPackGUID());
*data << (uint32) mask;
@@ -901,20 +896,39 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke
if (mask & GROUP_UPDATE_FLAG_ZONE)
*data << (uint16) player->GetZoneId();
+ if (mask & GROUP_UPDATE_FLAG_UNK100)
+ *data << uint16(0);
+
if (mask & GROUP_UPDATE_FLAG_POSITION)
- *data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY();
+ *data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY() << (uint16) player->GetPositionZ();
if (mask & GROUP_UPDATE_FLAG_AURAS)
{
+ *data << uint8(0);
uint64 auramask = player->GetAuraUpdateMaskForRaid();
*data << uint64(auramask);
+ *data << uint32(MAX_AURAS); // count
for (uint32 i = 0; i < MAX_AURAS; ++i)
{
if (auramask & (uint64(1) << i))
{
AuraApplication const* aurApp = player->GetVisibleAura(i);
- *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
- *data << uint8(1);
+ if (!aurApp)
+ continue; // mhmm...
+
+ *data << uint32(aurApp->GetBase()->GetId());
+ *data << uint16(aurApp->GetFlags());
+
+ if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
+ {
+ for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i))
+ *data << int32(eff->GetAmount());
+ else
+ *data << int32(0);
+ }
+ }
}
}
}
@@ -994,21 +1008,44 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke
{
if (pet)
{
+ *data << uint8(0);
uint64 auramask = pet->GetAuraUpdateMaskForRaid();
*data << uint64(auramask);
+ *data << uint32(MAX_AURAS); // count
for (uint32 i = 0; i < MAX_AURAS; ++i)
{
if (auramask & (uint64(1) << i))
{
- AuraApplication const* aurApp = player->GetVisibleAura(i);
- *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
- *data << uint8(1);
+ AuraApplication const* aurApp = pet->GetVisibleAura(i);
+ if (!aurApp)
+ continue; // mhmm...
+
+ *data << uint32(aurApp->GetBase()->GetId());
+ *data << uint16(aurApp->GetFlags());
+
+ if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
+ {
+ for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i))
+ *data << int32(eff->GetAmount());
+ else
+ *data << int32(0);
+ }
+ }
}
}
}
else
*data << (uint64) 0;
}
+
+ if (mask & GROUP_UPDATE_FLAG_PHASE)
+ {
+ *data << uint32(8); // either 0 or 8, same unk found in SMSG_PHASESHIFT
+ *data << uint32(0); // count
+ // for (count) *data << uint16(phaseId)
+ }
}
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
@@ -1036,9 +1073,14 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData)
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
data.append(player->GetPackGUID());
- uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF
+ uint32 mask1 = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP |
+ GROUP_UPDATE_FLAG_POWER_TYPE | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER |
+ GROUP_UPDATE_FLAG_LEVEL | GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION |
+ GROUP_UPDATE_FLAG_AURAS | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_AURAS |
+ GROUP_UPDATE_FLAG_PHASE;
+
if (pet)
- mask1 = 0x7FFFFFFF; // for hunters and other classes with pets
+ mask1 = 0x7FEFFEFF; // full mask & ~(GROUP_UPDATE_FLAG_VEHICLE_SEAT | GROUP_UPDATE_FLAG_UNK) (for hunters and other classes with pets)
Powers powerType = player->getPowerType();
data << (uint32) mask1; // group update mask
@@ -1052,17 +1094,34 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData)
data << (uint16) player->GetZoneId(); // GROUP_UPDATE_FLAG_ZONE
data << (uint16) player->GetPositionX(); // GROUP_UPDATE_FLAG_POSITION
data << (uint16) player->GetPositionY(); // GROUP_UPDATE_FLAG_POSITION
+ data << (uint16) player->GetPositionZ(); // GROUP_UPDATE_FLAG_POSITION
uint64 auramask = 0;
size_t maskPos = data.wpos();
- data << (uint64) auramask; // placeholder
+ data << (uint8) 1;
+ data << (uint64) auramask; // placeholder
+ data << (uint32) MAX_AURAS; // count
for (uint8 i = 0; i < MAX_AURAS; ++i)
{
- if (AuraApplication * aurApp = player->GetVisibleAura(i))
+ if (auramask & (uint64(1) << i))
{
- auramask |= (uint64(1) << i);
- data << (uint32) aurApp->GetBase()->GetId();
- data << (uint8) 1;
+ AuraApplication const* aurApp = player->GetVisibleAura(i);
+ if (!aurApp)
+ continue; // mhmm...
+
+ data << uint32(aurApp->GetBase()->GetId());
+ data << uint16(aurApp->GetFlags());
+
+ if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
+ {
+ for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i))
+ data << int32(eff->GetAmount());
+ else
+ data << int32(0);
+ }
+ }
}
}
data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS
@@ -1081,14 +1140,30 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData)
uint64 petauramask = 0;
size_t petMaskPos = data.wpos();
+ data << (uint8) 1;
data << (uint64) petauramask; // placeholder
+ data << (uint32) MAX_AURAS; // count
for (uint8 i = 0; i < MAX_AURAS; ++i)
{
- if (AuraApplication * auraApp = pet->GetVisibleAura(i))
+ if (auramask & (uint64(1) << i))
{
- petauramask |= (uint64(1) << i);
- data << (uint32) auraApp->GetBase()->GetId();
- data << (uint8) 1;
+ AuraApplication const* aurApp = pet->GetVisibleAura(i);
+ if (!aurApp)
+ continue; // mhmm...
+
+ data << uint32(aurApp->GetBase()->GetId());
+ data << uint16(aurApp->GetFlags());
+
+ if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
+ {
+ for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i))
+ data << int32(eff->GetAmount());
+ else
+ data << int32(0);
+ }
+ }
}
}
data.put<uint64>(petMaskPos, petauramask); // GROUP_UPDATE_FLAG_PET_AURAS
@@ -1096,9 +1171,16 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData)
else
{
data << (uint8) 0; // GROUP_UPDATE_FLAG_PET_NAME
+ data << (uint8) 0; // GROUP_UPDATE_FLAG_PET_AURAS
data << (uint64) 0; // GROUP_UPDATE_FLAG_PET_AURAS
+ data << (uint32) 0; // GROUP_UPDATE_FLAG_PET_AURAS
}
+ // GROUP_UPDATE_FLAG_PHASE
+ data << uint32(8); // either 0 or 8, same unk found in SMSG_PHASESHIFT
+ data << uint32(0); // count
+ // for (count) *data << uint16(phaseId)
+
SendPacket(&data);
}
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index a3c807c09c8..798dedfa755 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -236,7 +236,7 @@ void InitOpcodes()
DEFINE_OPCODE_HANDLER(CMSG_GROUP_DISBAND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupDisbandOpcode );
DEFINE_OPCODE_HANDLER(CMSG_GROUP_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteOpcode );
DEFINE_OPCODE_HANDLER(CMSG_GROUP_INVITE_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteResponseOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_GROUP_RAID_CONVERT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupRaidConvertOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GROUP_RAID_CONVERT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupRaidConvertOpcode );
DEFINE_OPCODE_HANDLER(CMSG_GROUP_REQUEST_JOIN_UPDATES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_GROUP_SET_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupSetLeaderOpcode );
DEFINE_OPCODE_HANDLER(CMSG_GROUP_SET_ROLES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
@@ -454,7 +454,7 @@ void InitOpcodes()
DEFINE_OPCODE_HANDLER(CMSG_REQUEST_HONOR_STATS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_REQUEST_HOTFIX, STATUS_AUTHED, PROCESS_INPLACE, &WorldSession::HandleRequestHotfix );
DEFINE_OPCODE_HANDLER(CMSG_REQUEST_INSPECT_RATED_BG_STATS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_REQUEST_PARTY_MEMBER_STATS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPartyMemberStatsOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_REQUEST_PARTY_MEMBER_STATS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPartyMemberStatsOpcode);
DEFINE_OPCODE_HANDLER(CMSG_REQUEST_PET_INFO, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPetInfoOpcode );
DEFINE_OPCODE_HANDLER(CMSG_REQUEST_PVP_OPTIONS_ENABLED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_REQUEST_PVP_REWARDS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
@@ -608,7 +608,7 @@ void InitOpcodes()
DEFINE_OPCODE_HANDLER(MSG_QUERY_NEXT_MAIL_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryNextMailTime );
DEFINE_OPCODE_HANDLER(MSG_QUEST_PUSH_RESULT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPushResult );
DEFINE_OPCODE_HANDLER(MSG_RAID_READY_CHECK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckOpcode );
- DEFINE_OPCODE_HANDLER(MSG_RAID_READY_CHECK_CONFIRM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(MSG_RAID_READY_CHECK_CONFIRM, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(MSG_RAID_READY_CHECK_FINISHED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckFinishedOpcode);
DEFINE_OPCODE_HANDLER(MSG_RAID_TARGET_UPDATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidTargetUpdateOpcode );
DEFINE_OPCODE_HANDLER(MSG_RANDOM_ROLL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRandomRollOpcode );
@@ -838,13 +838,13 @@ void InitOpcodes()
DEFINE_OPCODE_HANDLER(SMSG_GROUPACTION_THROTTLED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_GROUP_CANCEL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_GROUP_DECLINE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GROUP_DESTROYED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GROUP_DESTROYED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_GROUP_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_GROUP_JOINED_BATTLEGROUND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GROUP_LIST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GROUP_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_GROUP_SET_LEADER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_GROUP_SET_ROLE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GROUP_UNINVITE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GROUP_UNINVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_EARNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
@@ -1041,8 +1041,8 @@ void InitOpcodes()
DEFINE_OPCODE_HANDLER(SMSG_PAGE_TEXT_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_PARTYKILLLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_PARTY_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PARTY_MEMBER_STATS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PARTY_MEMBER_STATS_FULL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PARTY_MEMBER_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PARTY_MEMBER_STATS_FULL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_PAUSE_MIRROR_TIMER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_PERIODICAURALOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_PETGODMODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
@@ -1112,7 +1112,7 @@ void InitOpcodes()
DEFINE_OPCODE_HANDLER(SMSG_QUEST_NPC_QUERY_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_QUEST_POI_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_QUEST_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_RAID_GROUP_ONLY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_RAID_GROUP_ONLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_RAID_INSTANCE_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_RAID_INSTANCE_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_RAID_MARKERS_CHANGED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );