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authorShauren <shauren.trinity@gmail.com>2014-11-02 16:21:33 +0100
committerShauren <shauren.trinity@gmail.com>2014-11-02 16:21:33 +0100
commit97692b4cc139dcbb8c09e2aeb89178e4effaafa8 (patch)
tree08c2344c7fc977ba0b7009fb936161595eb65081
parent2a22db23883cacc05dfd2bb7cf1ee4c3be3269f7 (diff)
Core/PacketIO: Enabled SMSG_UPDATE_OBJECT
-rw-r--r--src/server/game/Entities/Object/Object.cpp3
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp4
2 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index e4313032d6f..908620568d3 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -400,7 +400,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint32 flags) const
bool HasFall = HasFallDirection || unit->m_movementInfo.jump.fallTime != 0;
bool HasSpline = unit->IsSplineEnabled();
- *data << unit->m_movementInfo.guid; // MoverGUID
+ *data << GetPackGUID(); // MoverGUID
*data << uint32(unit->m_movementInfo.time); // MoveIndex
*data << float(unit->GetPositionX());
@@ -424,6 +424,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint32 flags) const
data->WriteBit(HasFall); // HasFall
data->WriteBit(HasSpline); // HasSpline - marks that the unit uses spline movement
data->WriteBit(0); // HeightChangeFailed
+ data->WriteBit(0); // RemoteTimeValid
if (!unit->m_movementInfo.transport.guid.IsEmpty())
{
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index a912ca5c909..8b65f6f8cd1 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -441,7 +441,7 @@ void OpcodeTable::Initialize()
DEFINE_OPCODE_HANDLER(CMSG_PET_STOP_ATTACK, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandlePetStopAttack );
DEFINE_OPCODE_HANDLER(CMSG_PING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess );
DEFINE_OPCODE_HANDLER(CMSG_PLAYED_TIME, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayedTime );
- DEFINE_OPCODE_HANDLER(CMSG_PLAYER_LOGIN, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLoginOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_PLAYER_LOGIN, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLoginOpcode );
DEFINE_OPCODE_HANDLER(CMSG_PLAYER_VEHICLE_ENTER, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleEnterPlayerVehicle );
DEFINE_OPCODE_HANDLER(CMSG_PLAY_DANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_PUSHQUESTTOPARTY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandlePushQuestToParty );
@@ -1311,7 +1311,7 @@ void OpcodeTable::Initialize()
DEFINE_OPCODE_HANDLER(SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_UPDATE_INSTANCE_OWNERSHIP, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_UPDATE_LAST_INSTANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_UPDATE_OBJECT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_UPDATE_OBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_UPDATE_SERVER_PLAYER_POSITION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_UPDATE_WORLD_STATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_USERLIST_ADD, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );