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| author | Shocker <shocker@freakz.ro> | 2012-03-16 15:00:09 -0700 | 
|---|---|---|
| committer | Shocker <shocker@freakz.ro> | 2012-03-16 15:00:09 -0700 | 
| commit | 97f5a06d34285d4a22e2ecb94880982ef7c95256 (patch) | |
| tree | 12a6db0b824d749d05141cfd8ab088ce66634681 | |
| parent | aad4e41ca5f9bd94fbb6aef37c569543f239a42b (diff) | |
| parent | a26e145ae755173af574d1f4c8a9b66e8e435b86 (diff) | |
Merge pull request #5742 from MrSmite/PetAI_1
Core/Pets: Correctly obey the stay command for pets when attacking in melee range
| -rwxr-xr-x | src/server/game/AI/CoreAI/PetAI.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp index eedba4d8b7e..985eafaf703 100755 --- a/src/server/game/AI/CoreAI/PetAI.cpp +++ b/src/server/game/AI/CoreAI/PetAI.cpp @@ -457,7 +457,7 @@ bool PetAI::CanAttack(Unit* target)      // Stay - can attack if target is within range or commanded to      if (me->GetCharmInfo()->HasCommandState(COMMAND_STAY)) -        return (me->IsWithinMeleeRange(target, MIN_MELEE_REACH) || me->GetCharmInfo()->IsCommandAttack()); +        return (me->IsWithinMeleeRange(target, MELEE_RANGE) || me->GetCharmInfo()->IsCommandAttack());      // Follow      if (me->GetCharmInfo()->HasCommandState(COMMAND_FOLLOW))  | 
