diff options
| author | Chaz Brown <iamparadox@netscape.net> | 2009-06-13 16:50:25 -0400 |
|---|---|---|
| committer | Chaz Brown <iamparadox@netscape.net> | 2009-06-13 16:50:25 -0400 |
| commit | 98c8b762b7de97f89ce072e6bd8ace2b832d0742 (patch) | |
| tree | 81451eb91fa0b5428a845886cfe280ed55ec57ae | |
| parent | 4fd99adaa514818696e8d1498291081a8717885e (diff) | |
Fix some typos in Headless Horseman script
--HG--
branch : trunk
| -rw-r--r-- | src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp index 99d08375fae..9e2aada1743 100644 --- a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp +++ b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp @@ -33,7 +33,7 @@ EndScriptData */ #define SAY_PLAYER_DEATH -1189006 #define SAY_DEATH -1189007 -uint32 RandomLaught[] = {11965, 11975, 11976}; +uint32 RandomLaugh[] = {11965, 11975, 11976}; // Entryes #define HH_MOUNTED 23682 @@ -123,7 +123,7 @@ struct Summon static Summon Text[]= { {"Horseman rise..."}, - {"Your time is night..."}, + {"Your time is nigh..."}, {"You felt death once..."}, {"Now, know demise!"} }; @@ -293,12 +293,12 @@ struct TRINITY_DLL_DECL mob_headAI : public ScriptedAI if (laugh < diff) { laugh = 15000 + (rand()%16)*1000; - DoPlaySoundToSet(m_creature, RandomLaught[rand()%3]); + DoPlaySoundToSet(m_creature, RandomLaugh[rand()%3]); //DoCast(m_creature,SPELL_HEAD_SPEAKS,true); //this spell remove buff "head" Creature *speaker = DoSpawnCreature(HELPER,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,1000); if(speaker) speaker->CastSpell(speaker,SPELL_HEAD_SPEAKS,false); - DoTextEmote("laughts",NULL); + DoTextEmote("laughs",NULL); } else laugh -= diff; } else { @@ -654,8 +654,8 @@ struct TRINITY_DLL_DECL boss_headless_horsemanAI : public ScriptedAI if (laugh < diff) { laugh = 11000 + rand()%12 * 1000; - DoTextEmote("laughts",NULL); - DoPlaySoundToSet(m_creature, RandomLaught[rand()%3]); + DoTextEmote("laughs",NULL); + DoPlaySoundToSet(m_creature, RandomLaugh[rand()%3]); } else laugh -= diff; if (UpdateVictim()) |
