diff options
author | w12x <none@none> | 2008-11-23 01:48:56 +0100 |
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committer | w12x <none@none> | 2008-11-23 01:48:56 +0100 |
commit | 9a1b33dc4d477788c9187463e2ed65fbe3ff292d (patch) | |
tree | 4b1533377351688fa9f5d2da4c62deaccba59496 | |
parent | a28bea67da8e6d4dd8496a2a04b91b419bc1e7b5 (diff) |
Set opvp trigger creatures to aggressive. Because they are.
--HG--
branch : trunk
-rw-r--r-- | src/game/OutdoorPvPObjectiveAI.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/OutdoorPvPObjectiveAI.cpp b/src/game/OutdoorPvPObjectiveAI.cpp index 9c9603a7f91..e8595e791f7 100644 --- a/src/game/OutdoorPvPObjectiveAI.cpp +++ b/src/game/OutdoorPvPObjectiveAI.cpp @@ -28,6 +28,7 @@ OutdoorPvPObjectiveAI::OutdoorPvPObjectiveAI(Creature &c) : i_creature(c) { sLog.outDebug("OutdoorPvP objective AI assigned to creature guid %u", c.GetGUIDLow()); + c.SetAggressive(true); } void OutdoorPvPObjectiveAI::MoveInLineOfSight(Unit *u) |