diff options
| author | Keader <keader.android@gmail.com> | 2021-10-30 11:08:56 -0300 |
|---|---|---|
| committer | Keader <keader.android@gmail.com> | 2021-10-30 11:08:56 -0300 |
| commit | 9b354c6bebdf9fe9c9842330447162edc63cc751 (patch) | |
| tree | d82e6864c921620b2e8c5eb954ac6431f43c32a3 | |
| parent | 4e8b0fcaa584f764089a3cec1bd7165c3d0c0659 (diff) | |
Core/Unit: Fixed wrong combat stop when set charm
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 601d8158f3a..d1076960c4c 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11513,7 +11513,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au } CastStop(); - CombatStop(); /// @todo CombatStop(true) may cause crash (interrupt spells) + AttackStop(); Player* playerCharmer = charmer->ToPlayer(); |
