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authorKeader <keader.android@gmail.com>2021-10-30 11:08:56 -0300
committerKeader <keader.android@gmail.com>2021-10-30 11:08:56 -0300
commit9b354c6bebdf9fe9c9842330447162edc63cc751 (patch)
treed82e6864c921620b2e8c5eb954ac6431f43c32a3
parent4e8b0fcaa584f764089a3cec1bd7165c3d0c0659 (diff)
Core/Unit: Fixed wrong combat stop when set charm
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 601d8158f3a..d1076960c4c 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -11513,7 +11513,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
}
CastStop();
- CombatStop(); /// @todo CombatStop(true) may cause crash (interrupt spells)
+ AttackStop();
Player* playerCharmer = charmer->ToPlayer();