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authorSubv2112 <s.v.h21@hotmail.com>2012-01-31 20:27:22 -0500
committerSubv2112 <s.v.h21@hotmail.com>2012-01-31 20:27:22 -0500
commit9b524b43fae3521c0fc0c606b19af80cc12e39a1 (patch)
tree23564401eb07532c35ec54fd9aabe6337b042b43
parent8c87fd68414d946a5347d9bf26ad656836889901 (diff)
Core/Spells: Spells with SPELL_AURA_PERIODIC_MANA_LEECH should skip unit target checking if the Targets are area targets, they are filled/validated later
Signed-off-by: Subv2112 <s.v.h21@hotmail.com>
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index c8e4c55c7c0..3c73edb880d 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5401,6 +5401,9 @@ SpellCastResult Spell::CheckCast(bool strict)
}
case SPELL_AURA_PERIODIC_MANA_LEECH:
{
+ if (m_spellInfo->Effects[i].IsArea())
+ break;
+
if (!m_targets.GetUnitTarget())
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;