aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorRochet2 <tqbattlenet@gmail.com>2014-07-26 16:05:57 +0300
committerRochet2 <tqbattlenet@gmail.com>2014-08-24 14:31:38 +0300
commit9beae1dc97dbe534c7dbb84c0546bf97c9f8461b (patch)
tree4809f9a3206ba82ba2f0d9e701bd13c734f27de8
parenta63aa858dcb400eafb97eed1f590e34c27d934a4 (diff)
Removed OnQuestComplete hook, use QuestReward instead. Implemented OnQuestStatusChange hook
Also fixed some comments and added overrides The OnQuestComplete hook was unused and didnt work properly
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.h1
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h3
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp3
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp16
-rw-r--r--src/server/game/Scripting/ScriptMgr.h12
-rw-r--r--src/server/scripts/World/npcs_special.cpp2
7 files changed, 15 insertions, 24 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h
index b6743b572cb..979fe4fe558 100644
--- a/src/server/game/AI/CoreAI/UnitAI.h
+++ b/src/server/game/AI/CoreAI/UnitAI.h
@@ -258,7 +258,6 @@ class UnitAI
virtual void sGossipSelectCode(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/, char const* /*code*/) { }
virtual void sQuestAccept(Player* /*player*/, Quest const* /*quest*/) { }
virtual void sQuestSelect(Player* /*player*/, Quest const* /*quest*/) { }
- virtual void sQuestComplete(Player* /*player*/, Quest const* /*quest*/) { }
virtual void sQuestReward(Player* /*player*/, Quest const* /*quest*/, uint32 /*opt*/) { }
virtual bool sOnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/) { return false; }
virtual void sOnGameEvent(bool /*start*/, uint16 /*eventId*/) { }
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index e674bbfdaac..b0d5d4f8343 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -178,8 +178,7 @@ class SmartAI : public CreatureAI
void sGossipSelect(Player* player, uint32 sender, uint32 action) override;
void sGossipSelectCode(Player* player, uint32 sender, uint32 action, const char* code) override;
void sQuestAccept(Player* player, Quest const* quest) override;
- //void sQuestSelect(Player* player, Quest const* quest);
- //void sQuestComplete(Player* player, Quest const* quest);
+ //void sQuestSelect(Player* player, Quest const* quest) override;
void sQuestReward(Player* player, Quest const* quest, uint32 opt) override;
bool sOnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex) override;
void sOnGameEvent(bool start, uint16 eventId) override;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index c9ac4e73374..490412f5c60 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -16031,6 +16031,8 @@ void Player::SetQuestStatus(uint32 questId, QuestStatus status, bool update /*=
if (update)
SendQuestUpdate(questId);
+
+ sScriptMgr->OnQuestStatusChange(this, questId, status);
}
void Player::RemoveActiveQuest(uint32 questId, bool update /*= true*/)
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index d4dc7a9ab0d..f7c3c8a2be6 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -491,9 +491,6 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
else // no items required
_player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
}
-
- if (Creature* creature = object->ToCreature())
- sScriptMgr->OnQuestComplete(_player, creature, quest);
}
void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index fa83c4b112d..daa4c36a442 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -774,17 +774,6 @@ bool ScriptMgr::OnQuestSelect(Player* player, Creature* creature, Quest const* q
return tmpscript->OnQuestSelect(player, creature, quest);
}
-bool ScriptMgr::OnQuestComplete(Player* player, Creature* creature, Quest const* quest)
-{
- ASSERT(player);
- ASSERT(creature);
- ASSERT(quest);
-
- GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, false);
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->OnQuestComplete(player, creature, quest);
-}
-
bool ScriptMgr::OnQuestReward(Player* player, Creature* creature, Quest const* quest, uint32 opt)
{
ASSERT(player);
@@ -1296,6 +1285,11 @@ void ScriptMgr::OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newAre
FOREACH_SCRIPT(PlayerScript)->OnUpdateZone(player, newZone, newArea);
}
+void ScriptMgr::OnQuestStatusChange(Player* player, uint32 questId, QuestStatus status)
+{
+ FOREACH_SCRIPT(PlayerScript)->OnQuestStatusChange(player, questId, status);
+}
+
// Account
void ScriptMgr::OnAccountLogin(uint32 accountId)
{
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 615b1d3bb06..ea25d51dab2 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -446,10 +446,7 @@ class CreatureScript : public UnitScript, public UpdatableScript<Creature>
// Called when a player selects a quest in the creature's quest menu.
virtual bool OnQuestSelect(Player* /*player*/, Creature* /*creature*/, Quest const* /*quest*/) { return false; }
- // Called when a player completes a quest with the creature.
- virtual bool OnQuestComplete(Player* /*player*/, Creature* /*creature*/, Quest const* /*quest*/) { return false; }
-
- // Called when a player selects a quest reward.
+ // Called when a player completes a quest and is rewarded, opt is the selected item's index or 0
virtual bool OnQuestReward(Player* /*player*/, Creature* /*creature*/, Quest const* /*quest*/, uint32 /*opt*/) { return false; }
// Called when the dialog status between a player and the creature is requested.
@@ -484,7 +481,7 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
// Called when a player accepts a quest from the gameobject.
virtual bool OnQuestAccept(Player* /*player*/, GameObject* /*go*/, Quest const* /*quest*/) { return false; }
- // Called when a player selects a quest reward.
+ // Called when a player completes a quest and is rewarded, opt is the selected item's index or 0
virtual bool OnQuestReward(Player* /*player*/, GameObject* /*go*/, Quest const* /*quest*/, uint32 /*opt*/) { return false; }
// Called when the dialog status between a player and the gameobject is requested.
@@ -769,6 +766,9 @@ class PlayerScript : public UnitScript
// Called when a player changes to a new map (after moving to new map)
virtual void OnMapChanged(Player* /*player*/) { }
+
+ // Called after a player's quest status has been changed
+ virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/, QuestStatus /*status*/) { }
};
class AccountScript : public ScriptObject
@@ -966,7 +966,6 @@ class ScriptMgr
bool OnGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, const char* code);
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest);
bool OnQuestSelect(Player* player, Creature* creature, Quest const* quest);
- bool OnQuestComplete(Player* player, Creature* creature, Quest const* quest);
bool OnQuestReward(Player* player, Creature* creature, Quest const* quest, uint32 opt);
uint32 GetDialogStatus(Player* player, Creature* creature);
CreatureAI* GetCreatureAI(Creature* creature);
@@ -1075,6 +1074,7 @@ class ScriptMgr
void OnPlayerSave(Player* player);
void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent);
void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
+ void OnQuestStatusChange(Player* player, uint32 questId, QuestStatus status);
public: /* AccountScript */
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 3bb1ed87ef5..3d6d98072e6 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -397,7 +397,7 @@ public:
return true;
}
- bool OnQuestComplete(Player* /*player*/, Creature* creature, Quest const* quest) override
+ bool OnQuestReward(Player* /*player*/, Creature* creature, Quest const* quest, uint32 /*opt*/) override
{
if (quest->GetQuestId() == QUEST_CLUCK)
ENSURE_AI(npc_chicken_cluck::npc_chicken_cluckAI, creature->AI())->Reset();