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author | ariel- <ariel-@users.noreply.github.com> | 2017-04-23 20:36:46 -0300 |
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committer | funjoker <funjoker109@gmail.com> | 2020-04-27 18:29:39 +0200 |
commit | 9c53ee0fe8ec98b3a192f065bd1ac30fc111f73c (patch) | |
tree | 115f573c117e61ca6823c41cae4e79b61a5754f7 | |
parent | 2bd7c9aa40cefcfc401b81cfacd7dd832a3a736b (diff) |
Core/AI: prevent launching a new MoveChase if victim didn't change
Thanks ccrs for feedback :P
(cherry picked from commit b6b0353bff151d180d98f4f7a67414cfca4bd585)
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index b9d052cb528..af9104b6c09 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -251,7 +251,7 @@ bool CreatureAI::UpdateVictim() if (!me->HasReactState(REACT_PASSIVE)) { if (Unit* victim = me->SelectVictim()) - if (!me->IsFocusing(nullptr, true)) + if (!me->IsFocusing(nullptr, true) && victim != me->GetVictim()) AttackStart(victim); return me->GetVictim() != nullptr; |