aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorariel- <ariel-@users.noreply.github.com>2017-04-23 20:36:46 -0300
committerfunjoker <funjoker109@gmail.com>2020-04-27 18:29:39 +0200
commit9c53ee0fe8ec98b3a192f065bd1ac30fc111f73c (patch)
tree115f573c117e61ca6823c41cae4e79b61a5754f7
parent2bd7c9aa40cefcfc401b81cfacd7dd832a3a736b (diff)
Core/AI: prevent launching a new MoveChase if victim didn't change
Thanks ccrs for feedback :P (cherry picked from commit b6b0353bff151d180d98f4f7a67414cfca4bd585)
-rw-r--r--src/server/game/AI/CreatureAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index b9d052cb528..af9104b6c09 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -251,7 +251,7 @@ bool CreatureAI::UpdateVictim()
if (!me->HasReactState(REACT_PASSIVE))
{
if (Unit* victim = me->SelectVictim())
- if (!me->IsFocusing(nullptr, true))
+ if (!me->IsFocusing(nullptr, true) && victim != me->GetVictim())
AttackStart(victim);
return me->GetVictim() != nullptr;