diff options
author | Shauren <shauren.trinity@gmail.com> | 2024-07-08 12:43:58 +0200 |
---|---|---|
committer | Ovahlord <dreadkiller@gmx.de> | 2024-07-08 13:13:11 +0200 |
commit | 9c67bdf329ad1fb82ad7d7a9af0a5735dbf9fdf9 (patch) | |
tree | f0d63323bf7104b3d11fd59e29083acd53843efd | |
parent | 7198c5223ef9a2deb8265e1ca9a3f60926310e78 (diff) |
Core/Creatures: Only remove formation movement on formation remove instead of fully resetting MotionMaster
(cherry picked from commit 67dd9a920fdabb26e6429432885345b1a1771b9a)
-rw-r--r-- | src/server/game/Entities/Creature/CreatureGroups.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp index 5abda80abbd..f45a20e5825 100644 --- a/src/server/game/Entities/Creature/CreatureGroups.cpp +++ b/src/server/game/Entities/Creature/CreatureGroups.cpp @@ -266,7 +266,7 @@ void CreatureGroup::FormationReset(bool dismiss) if (pair.first != _leader && pair.first->IsAlive()) { if (dismiss) - pair.first->GetMotionMaster()->Initialize(); + pair.first->GetMotionMaster()->Remove(FORMATION_MOTION_TYPE, MOTION_SLOT_DEFAULT); else pair.first->GetMotionMaster()->MoveIdle(); TC_LOG_DEBUG("entities.unit", "CreatureGroup::FormationReset: Set {} movement for member {}", dismiss ? "default" : "idle", pair.first->GetGUID().ToString()); |