diff options
author | Killyana <morphone1@gmail.com> | 2019-04-24 20:08:07 +0200 |
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committer | Killyana <morphone1@gmail.com> | 2019-04-24 20:08:07 +0200 |
commit | 9db64666dc30b1f8cad904bf8aeea1c9daf41c95 (patch) | |
tree | 46b52dbc9fc6adeb33c64b3e0997f8038651c0eb | |
parent | ae8750716f63ddc41f21bb38ceafe949d7260f0e (diff) |
Core/GameObject: Remove summoned gobs properly from the map without effecting other cases
Ref https://github.com/TrinityCore/TrinityCore/commit/0e8e3828f48120629b642d0de1db704fd0bb86cb
Ref #23115
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 37c475a7f77..85fc68c11b6 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -794,17 +794,17 @@ void GameObject::Update(uint32 diff) if (!m_respawnDelayTime) return; - if (!m_spawnId) + if (!m_spawnedByDefault && m_spawnId) { m_respawnTime = 0; - Delete(); + DestroyForNearbyPlayers(); return; } if (!m_spawnedByDefault) { m_respawnTime = 0; - DestroyForNearbyPlayers(); + Delete(); return; } |