aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorxinef1 <w.szyszko2@gmail.com>2017-05-07 20:14:39 +0200
committerfunjoker <funjoker109@gmail.com>2020-06-14 20:14:41 +0200
commit9e954295c53f8ab60454d432da56bd23b200e1d9 (patch)
tree6731e0868e79b9c59781a786307343395fb5cddf
parent6a76d5c851d715575e4a64a1da62fc16b5a59d88 (diff)
Core/Quests: Display quest objective explore completion message
- Game client should show an on-screen message for explored quest objectives (AreaExploredOrEventHappens) when the objective has been completed. Closes #19543 (cherry picked from commit 538f60a880c4ace6a08bbc74fc175e878060adfe)
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 32f2be86bd9..8e82e020596 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -16832,9 +16832,7 @@ void Player::AreaExploredOrEventHappens(uint32 questId)
q_status.Explored = true;
m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE;
- // if we cannot complete quest send exploration succeded (to mark exploration on client)
- if (!CanCompleteQuest(questId))
- SendQuestComplete(questId);
+ SendQuestComplete(questId);
}**/
}
if (CanCompleteQuest(questId))