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author | treeston <treeston.mmoc@gmail.com> | 2016-01-30 00:48:47 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2016-04-02 15:37:10 +0200 |
commit | 9f237e745aa8d671a3ec0696788df3aa1bf88b48 (patch) | |
tree | 923db94c44551225dee87995a4cff327a7580de8 | |
parent | ddb0bc7b6a2415fe49c0937b7ff4da1372ea83bd (diff) |
Fix warning.
(cherry picked from commit f0b9ee157bf459f34d5b069046a17f39cb318fb8)
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 0f6c18c6273..73e9b14a835 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1639,7 +1639,7 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe RoundToInterval(auraAbsorbMod, 0.0f, 100.0f); - uint32 absorbIgnoringDamage = CalculatePct(dmgInfo.GetDamage(), auraAbsorbMod); + int32 absorbIgnoringDamage = CalculatePct(dmgInfo.GetDamage(), auraAbsorbMod); dmgInfo.ModifyDamage(-absorbIgnoringDamage); // We're going to call functions which can modify content of the list during iteration over it's elements |