diff options
| author | dr-j <dr-j@users.noreply.github.com> | 2017-10-31 20:24:56 +0100 |
|---|---|---|
| committer | funjoker <funjoker109@gmail.com> | 2021-01-21 22:30:40 +0100 |
| commit | 9f32181ccb6a40149e6ddc9d165a44dd8f8a63da (patch) | |
| tree | 89f5aa80de802521a86271a911c3742096b4fd39 | |
| parent | a60adef3bbe45da39f783eb266175ed81d70ac54 (diff) | |
Quest/Script: Conversion of Bristlelimb Cage/Stillpine Captive cpp to SAI
Closes #19868
(cherry picked from commit 3bb5f17ff5ff8b208139388dce7411f6d55aa45e)
| -rw-r--r-- | sql/updates/world/master/2021_01_20_01_world_2017_10_31_03_world.sql | 18 | ||||
| -rw-r--r-- | src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp | 124 |
2 files changed, 18 insertions, 124 deletions
diff --git a/sql/updates/world/master/2021_01_20_01_world_2017_10_31_03_world.sql b/sql/updates/world/master/2021_01_20_01_world_2017_10_31_03_world.sql new file mode 100644 index 00000000000..2c9cac0c146 --- /dev/null +++ b/sql/updates/world/master/2021_01_20_01_world_2017_10_31_03_world.sql @@ -0,0 +1,18 @@ +-- +UPDATE `creature_template` SET `AIName`= 'SmartAI',`ScriptName`='' WHERE `entry`=17375; +UPDATE `gameobject_template` SET `AIName`='SmartGameObjectAI', `ScriptName`='' WHERE `entry`=181714; +DELETE FROM `smart_scripts` WHERE `entryorguid` =181714 AND `source_type`=1; +DELETE FROM `smart_scripts` WHERE `entryorguid` =17375 AND `source_type`=0; +DELETE FROM `smart_scripts` WHERE `entryorguid` IN (18171400,1737500) AND `source_type`=9; +INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES +(181714, 1, 0 ,0,70, 0, 100, 0, 2, 0, 0,0,80,18171400,0,0,0,0,0,1,0,0,0,0, 0, 0, 0, 'Bristlelimb Cage - On State Changed - Run Script'), +(181714, 1, 1 ,0,38, 0, 100, 0, 1, 1, 0,0,32,0,0,0,0,0,0,1,0,0,0,0, 0, 0, 0, 'Bristlelimb Cage - On Data Set - Reset GO'), +(17375, 0, 0 ,0,38, 0, 100, 0, 1, 1, 0,0,80,1737500,2,0,0,0,0,1,0,0,0,0, 0, 0, 0, 'Stillpine Captive - On Data Set - Run Script'), +(17375, 0, 1 ,0,11, 0, 100, 0, 0, 0, 0,0,45,1,1,0,0,0,0,20,181714,5,0,0, 0, 0, 0, 'Stillpine Captive - ON respawn - Set data'), +(1737500, 9, 0 ,0,0, 0, 100, 0, 1000, 1000, 0,0,1,0,0,0,0,0,0,12,1,0,0,0, 0, 0, 0, 'Stillpine Captive - On Script - Say'), +(1737500, 9, 1 ,0,0, 0, 100, 0, 0, 0, 0,0,33,17375,0,0,0,0,0,12,1,0,0,0, 0, 0, 0, 'Stillpine Captive - On Script - Kill Credit'), +(1737500, 9, 2 ,0,0, 0, 100, 0, 4000, 4000, 0,0,114,0,0,0,0,0,0,1,0,0,0,0, 30, 0, 0, 'Stillpine Captive - On Script - Move Foward'), +(1737500, 9, 3 ,0,0, 0, 100, 0, 4000, 4000, 0,0,41,0,0,0,0,0,0,1,0,0,0,0, 0, 0, 0, 'Stillpine Captive - On Script - Despawn after 5 seconds'), +(18171400, 9, 0 ,0, 0, 0, 100, 0, 0, 0, 0,0,64,1,0,0,0,0,0,7,0,0,0,0, 0, 0, 0, 'Bristlelimb Cage - On State Changed - Store Targetlist'), +(18171400, 9, 1 ,0, 0, 0, 100, 0, 0, 0, 0,0,100,1,0,0,0,0,0,19,17375,5,0,0, 0, 0, 0, 'Bristlelimb Cage - Script - Send Targetlist'), +(18171400, 9, 2 ,0, 0, 0, 100, 0, 0, 0, 0,0,45,1,1,0,0,0,0,19,17375,5,0,0, 0, 0, 0, 'Bristlelimb Cage - Script - Set Data'); diff --git a/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp b/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp index 26e856b1a84..bc5f7b0d942 100644 --- a/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp +++ b/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp @@ -716,128 +716,6 @@ public: } }; -/*######## -## Quest: The Prophecy of Akida -########*/ - -enum BristlelimbCage -{ - QUEST_THE_PROPHECY_OF_AKIDA = 9544, - NPC_STILLPINE_CAPITIVE = 17375, - GO_BRISTELIMB_CAGE = 181714, - - CAPITIVE_SAY = 0, - - POINT_INIT = 1, - EVENT_DESPAWN = 1, -}; - -class npc_stillpine_capitive : public CreatureScript -{ - public: - npc_stillpine_capitive() : CreatureScript("npc_stillpine_capitive") { } - - struct npc_stillpine_capitiveAI : public ScriptedAI - { - npc_stillpine_capitiveAI(Creature* creature) : ScriptedAI(creature) - { - Initialize(); - } - - void Initialize() - { - _playerGUID.Clear(); - _movementComplete = false; - } - - void Reset() override - { - if (GameObject* cage = me->FindNearestGameObject(GO_BRISTELIMB_CAGE, 5.0f)) - { - cage->SetLootState(GO_JUST_DEACTIVATED); - cage->SetGoState(GO_STATE_READY); - } - _events.Reset(); - Initialize(); - } - - void StartMoving(Player* owner) - { - if (owner) - { - Talk(CAPITIVE_SAY, owner); - _playerGUID = owner->GetGUID(); - } - Position pos = me->GetNearPosition(3.0f, 0.0f); - me->GetMotionMaster()->MovePoint(POINT_INIT, pos); - } - - void MovementInform(uint32 type, uint32 id) override - { - if (type != POINT_MOTION_TYPE || id != POINT_INIT) - return; - - if (Player* _player = ObjectAccessor::GetPlayer(*me, _playerGUID)) - _player->KilledMonsterCredit(me->GetEntry(), me->GetGUID()); - - _movementComplete = true; - _events.ScheduleEvent(EVENT_DESPAWN, 3500); - } - - void UpdateAI(uint32 diff) override - { - if (!_movementComplete) - return; - - _events.Update(diff); - - if (_events.ExecuteEvent() == EVENT_DESPAWN) - me->DespawnOrUnsummon(); - } - - private: - ObjectGuid _playerGUID; - EventMap _events; - bool _movementComplete; - }; - - CreatureAI* GetAI(Creature* creature) const override - { - return new npc_stillpine_capitiveAI(creature); - } -}; - -class go_bristlelimb_cage : public GameObjectScript -{ - public: - go_bristlelimb_cage() : GameObjectScript("go_bristlelimb_cage") { } - - struct go_bristlelimb_cageAI : public GameObjectAI - { - go_bristlelimb_cageAI(GameObject* go) : GameObjectAI(go) { } - - bool GossipHello(Player* player) override - { - me->SetGoState(GO_STATE_READY); - if (player->GetQuestStatus(QUEST_THE_PROPHECY_OF_AKIDA) == QUEST_STATUS_INCOMPLETE) - { - if (Creature* capitive = me->FindNearestCreature(NPC_STILLPINE_CAPITIVE, 5.0f, true)) - { - me->ResetDoorOrButton(); - ENSURE_AI(npc_stillpine_capitive::npc_stillpine_capitiveAI, capitive->AI())->StartMoving(player); - return false; - } - } - return true; - } - }; - - GameObjectAI* GetAI(GameObject* go) const override - { - return new go_bristlelimb_cageAI(go); - } -}; - void AddSC_azuremyst_isle() { new npc_draenei_survivor(); @@ -846,6 +724,4 @@ void AddSC_azuremyst_isle() new npc_magwin(); new npc_death_ravager(); new go_ravager_cage(); - new npc_stillpine_capitive(); - new go_bristlelimb_cage(); } |
