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authorccrs <ccrs@users.noreply.github.com>2019-03-08 15:25:13 +0100
committerccrs <ccrs@users.noreply.github.com>2019-03-08 15:25:13 +0100
commita00636261570c7e053ec4ed0844c196b10529978 (patch)
treeaed894421bf94d64dec2e8b2035adc2e75340c6f
parente840d4967eae376d1bb888ae471056d05c2f0acc (diff)
Scripts/Northrend: 482e0da followup
add a little bit of tolerance
-rw-r--r--src/server/scripts/Northrend/zone_howling_fjord.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Northrend/zone_howling_fjord.cpp b/src/server/scripts/Northrend/zone_howling_fjord.cpp
index b9f17672f0c..dbeb8fee51c 100644
--- a/src/server/scripts/Northrend/zone_howling_fjord.cpp
+++ b/src/server/scripts/Northrend/zone_howling_fjord.cpp
@@ -467,7 +467,7 @@ struct npc_daegarn : public ScriptedAI
_scheduler.CancelAll();
_summons.DespawnAll();
- _scheduler.Schedule(5s, [this](TaskContext context)
+ _scheduler.Schedule(20s, [this](TaskContext context)
{
bool reset = true;
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))