aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorShauren <none@none>2010-05-29 16:17:28 +0200
committerShauren <none@none>2010-05-29 16:17:28 +0200
commita083bc5981acf7bed518eaba043d78cc6cdc6964 (patch)
tree0b504589777d0743f1bc76f758ffe9371575f85c
parentd1747a66ce107886decaf46aefc9468a43fd69c7 (diff)
RequiredReputationFaction == 0 && RequiredReputationRank != 0 means its some leftover data, not a sign we should check standing with vendor's faction
This fixes players "randomly" being unable to purchase an item due to missing reputation Fixes issue #2193. --HG-- branch : trunk
-rw-r--r--src/game/Player.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 9b83e023920..0864266fb81 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -19573,14 +19573,6 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
SendBuyError(BUY_ERR_REPUTATION_REQUIRE, pCreature, item, 0);
return false;
}
- else if (!pProto->RequiredReputationFaction && pProto->RequiredReputationRank > 0)
- {
- if (uint32(GetReputationRank(pCreature->getFactionTemplateEntry()->faction)) < pProto->RequiredReputationRank)
- {
- SendBuyError(BUY_ERR_REPUTATION_REQUIRE, pCreature, item, 0);
- return false;
- }
- }
if (crItem->ExtendedCost)
{