aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorWyrserth <43747507+Wyrserth@users.noreply.github.com>2019-06-15 15:37:32 +0200
committerGiacomo Pozzoni <giacomopoz@gmail.com>2019-06-15 15:37:32 +0200
commita1b2aa97fcb64be82050af037cec955ce361ccad (patch)
treed24b107a228cc0f75b3c24aa81ceb4d62a218387
parent00fdf6e99a2516095889e13d4638efa049782ce5 (diff)
Core/Loot: make Loot::AddItem() honor LootItem::AllowedForPlayer() so that items that cannot be looted don't prevent skinning. (#23408)
-rw-r--r--src/server/game/Loot/Loot.cpp20
-rw-r--r--src/server/game/Loot/Loot.h1
2 files changed, 21 insertions, 0 deletions
diff --git a/src/server/game/Loot/Loot.cpp b/src/server/game/Loot/Loot.cpp
index b893557de98..7b770d7923d 100644
--- a/src/server/game/Loot/Loot.cpp
+++ b/src/server/game/Loot/Loot.cpp
@@ -158,6 +158,24 @@ void Loot::AddItem(LootStoreItem const& item)
lootItems.push_back(generatedLoot);
count -= proto->GetMaxStackSize();
+ // In some cases, a dropped item should be visible/lootable only for some players in group
+ bool canSeeItemInLootWindow = false;
+ if (Player* player = ObjectAccessor::FindPlayer(lootOwnerGUID))
+ {
+ if (Group* group = player->GetGroup())
+ {
+ for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
+ if (Player* member = itr->GetSource())
+ if (generatedLoot.AllowedForPlayer(member))
+ canSeeItemInLootWindow = true;
+ }
+ else if (generatedLoot.AllowedForPlayer(player))
+ canSeeItemInLootWindow = true;
+ }
+
+ if (!canSeeItemInLootWindow)
+ continue;
+
// non-conditional one-player only items are counted here,
// free for all items are counted in FillFFALoot(),
// non-ffa conditionals are counted in FillNonQuestNonFFAConditionalLoot()
@@ -173,6 +191,8 @@ bool Loot::FillLoot(uint32 lootId, LootStore const& store, Player* lootOwner, bo
if (!lootOwner)
return false;
+ lootOwnerGUID = lootOwner->GetGUID();
+
LootTemplate const* tab = store.GetLootFor(lootId);
if (!tab)
diff --git a/src/server/game/Loot/Loot.h b/src/server/game/Loot/Loot.h
index 89be2bbd307..0d4777e0800 100644
--- a/src/server/game/Loot/Loot.h
+++ b/src/server/game/Loot/Loot.h
@@ -213,6 +213,7 @@ struct TC_GAME_API Loot
uint32 gold;
uint8 unlootedCount;
ObjectGuid roundRobinPlayer; // GUID of the player having the Round-Robin ownership for the loot. If 0, round robin owner has released.
+ ObjectGuid lootOwnerGUID;
LootType loot_type; // required for achievement system
uint8 maxDuplicates; // Max amount of items with the same entry that can drop (default is 1; on 25 man raid mode 3)