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authorAnubisss <none@none>2009-07-22 02:05:29 +0200
committerAnubisss <none@none>2009-07-22 02:05:29 +0200
commita22a9399dd7b668628caf27516916113d8d6fd5c (patch)
tree8d01888a7e7e49c42df6321351fd8050f1a294fb
parent33d8de85bde90cf69ddc9e2856ff5cb8c1b60a07 (diff)
*Fix door handling in Akama's script.
--HG-- branch : trunk
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
index 15ac2aef462..8284c5a7238 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
@@ -999,10 +999,10 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
DoorGUID[0] = pInstance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_R);
DoorGUID[1] = pInstance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_L);
- pInstance->HandleGameObject(pInstance->GetData64(GateGUID), false);
+ pInstance->HandleGameObject(GateGUID, false);
for(uint8 i = 0; i < 2; i++)
- pInstance->HandleGameObject(pInstance->GetData64(DoorGUID[i]), false);
+ pInstance->HandleGameObject(DoorGUID[i], false);
}
else
@@ -1073,7 +1073,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
pInstance->SetData(DATA_ILLIDANSTORMRAGEEVENT, IN_PROGRESS);
for(uint8 i = 0; i < 2; i++)
- pInstance->HandleGameObject(pInstance->GetData64(DoorGUID[i]), false);
+ pInstance->HandleGameObject(DoorGUID[i], false);
if(GETCRE(Illidan, IllidanGUID))
{
@@ -1238,7 +1238,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
m_creature->InterruptNonMeleeSpells(true);
Spirit[0]->InterruptNonMeleeSpells(true);
Spirit[1]->InterruptNonMeleeSpells(true);
- pInstance->HandleGameObject(pInstance->GetData64(GateGUID), true);
+ pInstance->HandleGameObject(GateGUID, true);
Timer = 2000;
break;
case 4:
@@ -1268,7 +1268,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
{
case 6:
for(uint8 i = 0; i < 2; i++)
- pInstance->HandleGameObject(pInstance->GetData64(DoorGUID[i]), true);
+ pInstance->HandleGameObject(DoorGUID[i], true);
break;
case 8:
if(Phase == PHASE_WALK)