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authorNay <dnpd.dd@gmail.com>2012-04-13 20:50:34 +0100
committerNay <dnpd.dd@gmail.com>2012-04-13 20:51:07 +0100
commita28742bffeca3764468b3f307a86c14e2f3e3607 (patch)
tree669f9c09db0760bb9b29cac82f1bcbabc639a0d2
parentb9c50a8b6ee4335a98518a7329fe94133e5ee69b (diff)
Core/BG: When starting a battleground teleport the player to start location if it goes outside of the allowed "waiting" area (for example, getting out of the "bubble" in EotS)
Allowed waiting area is calculated as the distance specified in database (battleground_template.StartMaxDist) and the battleground start point for each team A distance of 0 is ignored (not used in SotA nor arenas) The values in DB might need some tweaks, open a pull request if you calculate better ones Closes #180 Initial patch and idea by Rat Also added validation (DBError log) to some fields in battleground_template table
-rw-r--r--sql/updates/world/2012_04_13_02_world_bg_template.sql7
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.cpp37
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.h4
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.cpp28
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.h1
-rwxr-xr-xsrc/server/game/Miscellaneous/SharedDefines.h28
6 files changed, 77 insertions, 28 deletions
diff --git a/sql/updates/world/2012_04_13_02_world_bg_template.sql b/sql/updates/world/2012_04_13_02_world_bg_template.sql
new file mode 100644
index 00000000000..a426d7c6831
--- /dev/null
+++ b/sql/updates/world/2012_04_13_02_world_bg_template.sql
@@ -0,0 +1,7 @@
+ALTER TABLE `battleground_template` ADD `StartMaxDist` float NOT NULL DEFAULT 0 AFTER `HordeStartO`;
+
+UPDATE `battleground_template` SET `StartMaxDist`=200 WHERE `id`=30; -- IC
+UPDATE `battleground_template` SET `StartMaxDist`=100 WHERE `id`=1; -- AV
+UPDATE `battleground_template` SET `StartMaxDist`=75 WHERE `id` IN (2,3,7); -- WSG, AB, EotS
+
+UPDATE `battleground_template` SET `MinLvl`=1 WHERE `id`=32;
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index d6bfde021e7..d3348fd21d1 100755
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -144,6 +144,7 @@ Battleground::Battleground()
m_Winner = 2;
m_StartTime = 0;
m_ResetStatTimer = 0;
+ m_ValidStartPositionTimer = 0;
m_Events = 0;
m_IsRated = false;
m_BuffChange = false;
@@ -177,6 +178,8 @@ Battleground::Battleground()
m_ArenaTeamIds[BG_TEAM_ALLIANCE] = 0;
m_ArenaTeamIds[BG_TEAM_HORDE] = 0;
+ m_StartMaxDist = 0.0f;
+
m_ArenaTeamRatingChanges[BG_TEAM_ALLIANCE] = 0;
m_ArenaTeamRatingChanges[BG_TEAM_HORDE] = 0;
@@ -291,6 +294,7 @@ void Battleground::Update(uint32 diff)
// Update start time and reset stats timer
m_StartTime += diff;
m_ResetStatTimer += diff;
+ m_ValidStartPositionTimer += diff;
PostUpdateImpl(diff);
}
@@ -453,19 +457,19 @@ inline void Battleground::_ProcessJoin(uint32 diff)
// First start warning - 2 or 1 minute
SendMessageToAll(StartMessageIds[BG_STARTING_EVENT_FIRST], CHAT_MSG_BG_SYSTEM_NEUTRAL);
}
- // After 1 minute or 30 seconds, warning is signalled
+ // After 1 minute or 30 seconds, warning is signaled
else if (GetStartDelayTime() <= StartDelayTimes[BG_STARTING_EVENT_SECOND] && !(m_Events & BG_STARTING_EVENT_2))
{
m_Events |= BG_STARTING_EVENT_2;
SendMessageToAll(StartMessageIds[BG_STARTING_EVENT_SECOND], CHAT_MSG_BG_SYSTEM_NEUTRAL);
}
- // After 30 or 15 seconds, warning is signalled
+ // After 30 or 15 seconds, warning is signaled
else if (GetStartDelayTime() <= StartDelayTimes[BG_STARTING_EVENT_THIRD] && !(m_Events & BG_STARTING_EVENT_3))
{
m_Events |= BG_STARTING_EVENT_3;
SendMessageToAll(StartMessageIds[BG_STARTING_EVENT_THIRD], CHAT_MSG_BG_SYSTEM_NEUTRAL);
}
- // Delay expired (atfer 2 or 1 minute)
+ // Delay expired (after 2 or 1 minute)
else if (GetStartDelayTime() <= 0 && !(m_Events & BG_STARTING_EVENT_4))
{
m_Events |= BG_STARTING_EVENT_4;
@@ -526,6 +530,33 @@ inline void Battleground::_ProcessJoin(uint32 diff)
sWorld->SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, GetName(), GetMinLevel(), GetMaxLevel());
}
}
+
+ // Find if the player left our start zone; if so, teleport it back
+ if (m_ValidStartPositionTimer > 1000)
+ {
+ m_ValidStartPositionTimer = 0;
+ float maxDist = GetStartMaxDist();
+ if (maxDist > 0.0f)
+ {
+ for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
+ {
+ if (Player *plr = ObjectAccessor::FindPlayer(itr->first))
+ {
+ float x, y, z, o;
+ uint32 team = plr->GetBGTeam();
+ GetTeamStartLoc(team, x, y, z, o);
+
+ float dist = plr->GetDistance(x, y, z);
+
+ if (dist >= maxDist)
+ {
+ sLog->outError("BATTLEGROUND: Sending %s back to start location (possible exploit)", plr->GetName());
+ plr->TeleportTo(GetMapId(), x, y, z, o);
+ }
+ }
+ }
+ }
+ }
}
inline void Battleground::_ProcessLeave(uint32 diff)
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index 32f6ebc92de..01dfbb23033 100755
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -443,6 +443,8 @@ class Battleground
Z = m_TeamStartLocZ[idx];
O = m_TeamStartLocO[idx];
}
+ void SetStartMaxDist(float startMaxDist) { m_StartMaxDist = startMaxDist; }
+ float GetStartMaxDist() const { return m_StartMaxDist; }
// Packet Transfer
// method that should fill worldpacket with actual world states (not yet implemented for all battlegrounds!)
@@ -617,6 +619,7 @@ class Battleground
uint32 m_ClientInstanceID; // the instance-id which is sent to the client and without any other internal use
uint32 m_StartTime;
uint32 m_ResetStatTimer;
+ uint32 m_ValidStartPositionTimer;
int32 m_EndTime; // it is set to 120000 when bg is ending and it decreases itself
uint32 m_LastResurrectTime;
BattlegroundBracketId m_BracketId;
@@ -698,6 +701,7 @@ class Battleground
float m_TeamStartLocY[BG_TEAMS_COUNT];
float m_TeamStartLocZ[BG_TEAMS_COUNT];
float m_TeamStartLocO[BG_TEAMS_COUNT];
+ float m_StartMaxDist;
uint32 ScriptId;
};
#endif
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index e1b99cbdcb9..a106f11ae82 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -660,6 +660,7 @@ uint32 BattlegroundMgr::CreateBattleground(CreateBattlegroundData& data)
bg->SetName(data.BattlegroundName);
bg->SetTeamStartLoc(ALLIANCE, data.Team1StartLocX, data.Team1StartLocY, data.Team1StartLocZ, data.Team1StartLocO);
bg->SetTeamStartLoc(HORDE, data.Team2StartLocX, data.Team2StartLocY, data.Team2StartLocZ, data.Team2StartLocO);
+ bg->SetStartMaxDist(data.StartMaxDist);
bg->SetLevelRange(data.LevelMin, data.LevelMax);
bg->SetScriptId(data.scriptId);
@@ -677,8 +678,8 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
uint8 selectionWeight;
BattlemasterListEntry const* bl;
- // 0 1 2 3 4 5 6 7 8 9 10
- QueryResult result = WorldDatabase.Query("SELECT id, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, AllianceStartLoc, AllianceStartO, HordeStartLoc, HordeStartO, Weight, ScriptName FROM battleground_template");
+ // 0 1 2 3 4 5 6 7 8 9 10 11
+ QueryResult result = WorldDatabase.Query("SELECT id, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, AllianceStartLoc, AllianceStartO, HordeStartLoc, HordeStartO, StartMaxDist, Weight, ScriptName FROM battleground_template");
if (!result)
{
@@ -712,17 +713,20 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
data.MaxPlayersPerTeam = fields[2].GetUInt16();
data.LevelMin = fields[3].GetUInt8();
data.LevelMax = fields[4].GetUInt8();
- //check values from DB
- if (data.MaxPlayersPerTeam == 0 || data.MinPlayersPerTeam == 0 || data.MinPlayersPerTeam > data.MaxPlayersPerTeam)
+
+ // check values from DB
+ if (data.MaxPlayersPerTeam == 0 || data.MinPlayersPerTeam > data.MaxPlayersPerTeam)
{
- data.MinPlayersPerTeam = 0; // by default now expected strong full bg requirement
- data.MaxPlayersPerTeam = 40;
+ sLog->outErrorDb("Table `battleground_template` for id %u has bad values for MinPlayersPerTeam (%u) and MaxPlayersPerTeam(%u)",
+ data.bgTypeId, data.MinPlayersPerTeam, data.MaxPlayersPerTeam);
+ continue;
}
+
if (data.LevelMin == 0 || data.LevelMax == 0 || data.LevelMin > data.LevelMax)
{
- //TO-DO: FIX ME
- data.LevelMin = 0;//bl->minlvl;
- data.LevelMax = 80;//bl->maxlvl;
+ sLog->outErrorDb("Table `battleground_template` for id %u has bad values for LevelMin (%u) and LevelMax(%u)",
+ data.bgTypeId, data.LevelMin, data.LevelMax);
+ continue;
}
startId = fields[5].GetUInt32();
@@ -767,8 +771,10 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
continue;
}
- selectionWeight = fields[9].GetUInt8();
- data.scriptId = sObjectMgr->GetScriptId(fields[10].GetCString());
+ data.StartMaxDist = fields[9].GetFloat();
+
+ selectionWeight = fields[10].GetUInt8();
+ data.scriptId = sObjectMgr->GetScriptId(fields[11].GetCString());
data.BattlegroundName = bl->name[sWorld->GetDefaultDbcLocale()];
data.MapID = bl->mapid[0];
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.h b/src/server/game/Battlegrounds/BattlegroundMgr.h
index 88559d07993..7afb83da0a6 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.h
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.h
@@ -50,6 +50,7 @@ struct CreateBattlegroundData
float Team2StartLocY;
float Team2StartLocZ;
float Team2StartLocO;
+ float StartMaxDist;
uint32 scriptId;
};
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index 22f0ea35413..0386e6b4214 100755
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -3294,20 +3294,20 @@ enum BanReturn
// indexes of BattlemasterList.dbc
enum BattlegroundTypeId
{
- BATTLEGROUND_TYPE_NONE = 0,
- BATTLEGROUND_AV = 1,
- BATTLEGROUND_WS = 2,
- BATTLEGROUND_AB = 3,
- BATTLEGROUND_NA = 4,
- BATTLEGROUND_BE = 5,
- BATTLEGROUND_AA = 6,
- BATTLEGROUND_EY = 7,
- BATTLEGROUND_RL = 8,
- BATTLEGROUND_SA = 9,
- BATTLEGROUND_DS = 10,
- BATTLEGROUND_RV = 11,
- BATTLEGROUND_IC = 30,
- BATTLEGROUND_RB = 32
+ BATTLEGROUND_TYPE_NONE = 0, // None
+ BATTLEGROUND_AV = 1, // Alterac Valley
+ BATTLEGROUND_WS = 2, // Warsong Gulch
+ BATTLEGROUND_AB = 3, // Arathi Basin
+ BATTLEGROUND_NA = 4, // Nagrand Arena
+ BATTLEGROUND_BE = 5, // Blade's Edge Arena
+ BATTLEGROUND_AA = 6, // All Arenas
+ BATTLEGROUND_EY = 7, // Eye of the Storm
+ BATTLEGROUND_RL = 8, // Ruins of Lordaernon
+ BATTLEGROUND_SA = 9, // Strand of the Ancients
+ BATTLEGROUND_DS = 10, // Dalaran Sewers
+ BATTLEGROUND_RV = 11, // Ring of Valor
+ BATTLEGROUND_IC = 30, // Isle of Conquest
+ BATTLEGROUND_RB = 32 // Random Battleground
};
#define MAX_BATTLEGROUND_TYPE_ID 33