diff options
author | click <none@none> | 2010-04-11 16:22:25 +0200 |
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committer | click <none@none> | 2010-04-11 16:22:25 +0200 |
commit | a2a2da13427c2ef94f7c730ff64f5c547e01aa3d (patch) | |
tree | d8740d3bd240e5660f47afb9a5e1268a589802d8 | |
parent | fcb2f44830b050667b31d22c1f5ad823ebea2de8 (diff) |
* Force .npc move to move the creature and make sure it respawns from deadstate
(Removes .die/.respawn -requirement on move)
Patch by antihrists
Fixes issue #121
--HG--
branch : trunk
-rw-r--r-- | src/game/Level2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp index 3ca0787c666..a17c8b7fb0c 100644 --- a/src/game/Level2.cpp +++ b/src/game/Level2.cpp @@ -1160,7 +1160,7 @@ bool ChatHandler::HandleNpcAddMoveCommand(const char* args) if (pCreature->isAlive()) // dead creature will reset movement generator at respawn { pCreature->setDeathState(JUST_DIED); - pCreature->Respawn(); + pCreature->Respawn(true); } pCreature->SaveToDB(); } |